Viktyr Gehrig
First Post
In my games, I try to balance the way traveling adventurers would be treated by a medieval society with the fact that the traveling adventurers could kill everyone in town before breakfast and everyone knows it. Players don't need to know local laws because, unless they're causing serious trouble, the locals aren't stupid and/or insane enough to attempt to enforce them; if they're a real problem, the local lord will appeal to the crown or to the church to handle them.
That's not to say that local politics and the law don't affect them. The tax collectors will attempt to soak them at every opportunity, the nobles will try to involve them in their schemes, and the inquisitors will suspect them of all manner of suspicious activity. But when it comes to actual enforcement, the PCs will get far more "polite requests" than orders, and the consequences of not heeding these polite requests will be mostly social in nature.
Of course, all this goes out the window when dealing with authorities who can command real power, but these are few and far between in my games.
That's not to say that local politics and the law don't affect them. The tax collectors will attempt to soak them at every opportunity, the nobles will try to involve them in their schemes, and the inquisitors will suspect them of all manner of suspicious activity. But when it comes to actual enforcement, the PCs will get far more "polite requests" than orders, and the consequences of not heeding these polite requests will be mostly social in nature.
Of course, all this goes out the window when dealing with authorities who can command real power, but these are few and far between in my games.