I'm constantly hovering around the idea of some cat people. I didn't like any of the ones in Mythic Races and I'm still pursuing something that really makes them stand out. I can see you emphasing the apparant vanity of cats to good use here in your description. I need a trait that gives "cat people" even more ooomph.Remathilis said:Nekolin: A race of nomadic cat people, they have strong senses of pride, honor, and are a bit materialistic (some mildly greedy, some wantonly). Basically, they love the finer things in life and have some pretty big egos.
I initially considered a water-based race but I can't get away from the Aquaman feeling that they give me (I also sell comics). The whole "wait till I catch you in some water, THEN we'll see who's laughing!" thing puts me off. I'm pretty sure this indicates a failing on my part.Merlane: At one time, it was believed the merlane were human/merfolk crossings, but now they are thier own race. They have feat, can breathe air and water, and are peaceful, serene and shrewd diplomats/negociators/traders between the land and surface worlds.
This is the one I'm most attracted to in your list. There's something interesting you've got going here. There's a race in Mythic Races called Tremen that have some of what you're describing but definately less frail. They're a sort of manifestation of nature's desire to understand what these PEOPLE THINGS are doing crawling all over the place.Grasslings/Grass Nymphs: These dimulative humanoids are rumored to be part fey, part plant (grass). They are free spirits, inquisitive, and prone to hiding from anything bigger than them. They are exceptionally quick runners, able to cross a plain of grass in mere hours.
Steering away from strong races. I appreciate the wedding of a sort of playfullness with strength but strength is such a huge stat in the game that I'm afraid to lead with it. I can almost hear a good half of all gamers saying "Now I'm sure I wouldn't want to play in celt's game!" Clearly I'm a nutter.Orgallion: These humanoids are thought of to be ogrish brutes, but nothing can be farther from the truth. They are large, hard working hulks that love drinking, sports, athletics, and displays of strengh. Generally, they are peaceful until provoked and put more emphasis on strength, not smarts.
The main thing I got out of this is the idea of someone in particular creating a whole race. Not a god, but a certain powerful someone. That seems workable.Vassal: Long ago a powerful necromancer-king infused his subjects with potent necromantic magic and vampire blood. The result was a race or near-humans, gifted with heightened senses, improved restistances and combat prowess, but weak against necromancy magic and opressed into submission by thier dark lord.
You're very generous. I may take you up on that as I start nailing down the specifics of where I'm going. Thanks very much for taking the time to show me your ideas. I got a real kick out of reading them.If you want full write ups, e-mail me and I'll send them to you. (any or all).
Sir Whiskers said:Races of Evenor I and II are available at RPGNow. You can take a look at some freebies at:
http://www.silverthornegames.com
I don't know what to do with this phasing through solid stone thing. Bring the PC's to a village that has no doors? Then one of the PC's says "Mom!" as she walks through a wall? Then what? Tennis? Maybe the Belgariad reference (which I haven't read) brings something with it that I'm missing.greywulf said:A race of human monks that can phase through solid stone (think Relg from the Belgariad, complete with emotional hangups).
This is pretty heavy duty. That better be one helluva secret. This idea might be working on me! Ok, tell me: What's the secret?The Unspoken, a race of humans who remove their childrens' tongues as part of a coming of age ceremony before revealing a Great Secret.
It's the Merlin race. I can't relate to what their lives must be like. What do they think about? Acquisition of wealth or power? Losing wealth or power?A human race that ages in reverse. Born in coccoons as old folk, eventually become halflings (to take a cool idea from above)
We have homeless in my town here. I had no idea they had pacts with elves and demons. That explains a lot. I'm leaning towards using some of what you say here be the backstory for my elves as, I believe, am181d suggested.Homeless. A race that seek the path to their true home. Wrapped in religious symbolism, clearly non-native tongue and clothing, favoured class Ranger. Considered mostly harmless by other races, have strange pacts with Elves and demons.
This is almost the classical myth surrounding the real life druids. The shapeshifting and blending into nature. I don't know if I'd want to turn them into a race, but I'll probably use them like a nature guild.Make the Druid class a Race. It's members gain the ability to shapeshift, lose the spellcasting ability but gain advanced camouflage (hide, invisilibity, etc) as they age until they eventually lose themselves ot nature rather than die.
LOL! I like the attitude here!Blink Humans. Like the Blink halflings from Mythic Races, but....well......human. Mingle them in society and Fear Their Power. Enemy of the Displacer Humans. Mmmmmmm. Folks with tentacles growing from their shoulders. Yum.
I saw a luck oriented prestige class like this. I'm pretty sure it was in a major hardcover. It'd be kinda fun to have a very serious and mathematical race that is also very luck based because they're so SURE that they can control the odds. Sort of a living incarnation of a rabid gambler's delusions overlaid on Mr. Spock.A race obsessed with chance. Desicions are made by rolls of special dice, lots of superstitons, high failure change for spellcasters but big unexpected bonuses too.....
I edited my quote of your post for brevity.Brother MacLaren said:Here's an idea:
Five thousand years ago, during the War of the Iron Ogres, the human tribe known as the Orcs were on the verge of being wiped out.
For some reason, the sentence "They like to play with their food." keeps popping into my head. I have a vision of this really devious, mischevious warrior people just wandering the world, looking for people to mess with.celt said:I'm constantly hovering around the idea of some cat people. I didn't like any of the ones in Mythic Races and I'm still pursuing something that really makes them stand out. I can see you emphasing the apparant vanity of cats to good use here in your description. I need a trait that gives "cat people" even more ooomph.
celt said:The Surathi are interesting. I came out of reading about them with the word "modularity" on my mind. I'd determined, though, that I don't want to do any half-breeds at all. I'm not totally sure why I'm heading this way but I kinda like the idea of this being all this and that being all that. Perhaps I have lingering Aryan tendancies?