Turjan
Explorer
I've got a friend who regularly leads GURPS sessions and likes the system very much. On the other hand, he prefers a different system which is relatively similar to D&D (but not common in the U.S.). He loves GURPS, because it's very flexible. But he thinks that GURPS isn't suitable for any long term campaign. It's good for adventures that are supposed to last for just a few sessions, but then the rules can't handle more eperienced characters very well.
In the end, it comes down to what you expect of a game. D&D's steep increase in character power isn't everyone's cup of tea; therefore, you have to decide whether you like that or not. On the other hand, D&D as a ruleset is flexible enough to allow you to cut down that race to power so that it fits your liking. If you are planning on a campaign that will guide your players' characters on a path that is set for years, then the choice would be D&D. It's up to you
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In the end, it comes down to what you expect of a game. D&D's steep increase in character power isn't everyone's cup of tea; therefore, you have to decide whether you like that or not. On the other hand, D&D as a ruleset is flexible enough to allow you to cut down that race to power so that it fits your liking. If you are planning on a campaign that will guide your players' characters on a path that is set for years, then the choice would be D&D. It's up to you

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