Fast Firing a Sling?

Hypersmurf said:
Well, yeah, that's the other way around it.

Carry a couple of hundred pre-loaded slings. Use Quickdraw to draw a sling as a free action, make a ranged attack, drop the sling as a free action, then repeat for each attack you have available.

Slings are free and weightless, so you're not encumbering yourself any more than you would with one sling and the same amount of ammo... ;)

-Hyp.
That is completely and utterly munchkiny.

I like it!
 

log in or register to remove this ad

About loading Slings

In one of the books for magic items i have there was this property of storing counts as a +1 ability. Any way the property gives bows , slings , and crossbows a magical storage space that holds 50 rounds of any type of ammo. So say you have 10 + 1 bullets and 30 rounds that do fire damage and and 10 + 3 while using your sling with a thought the bullet or round you wanted would load itself in the sling< for example billy has his left hand holding a potion and the sling in his right hand he thinks of the sling loading a fire round into his sling sling does as he thinks and whamo a sling round of fire flys out ot the sling hitting an ice nymph>

from the halfling who dont have to duck to walk under a table
 


An odd thought...

Is there a reason you can't load a sling while taking a move action? Unlike a crossbow where you are cranking or pulling to load, with a sling you are simply loading and building up momentum while twirling.
 

Bront said:
An odd thought...

Is there a reason you can't load a sling while taking a move action? Unlike a crossbow where you are cranking or pulling to load, with a sling you are simply loading and building up momentum while twirling.

Moving is a move action. Loading a sling is a move action. Both together take up a full round.

If you insist on thinking it out, loading a stone into a sling-pouch requires coordination and would be difficult to do while jogging along at a hustle, let alone most other things that are move actions. Building up momentum doesn't come into it - unlike cartoons or Olympic hammer-throwers, a serious hunting sling requires less than a full circle to reach its greatest velocity.

I'd also allow Rapid Reload to apply to slings. Quick Draw is not needed as drawing ammunition is already a free action.
 

As a quick aside. Could someone give me the run down ont he halfling warsling.

Not trying to take over the thread, but didn't think this deserved its own. I thought it was in the FRCS, but i guess not.

Thanks,
pbd
 

My take on it would be that it can be reloaded during a move action. I don't really see much difference between drawing weapons or retrieving items and reloading.

srd said:
(Draw and Sheath)
Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action.

If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move.

(projectile weapons)
When using a bow, a character can draw ammunition as a free action; crossbows and slings require an action for reloading.

(quick draw)
Without this feat, you may draw a weapon as a move action, or (if your base attack bonus is +1 or higher) as a free action as part of movement.

It also make sense to me that a sling is much slower to use than all but the heaviest crossbows. It uses centrifugal force, so I consider the reload to be: grab a bullet, load it, and wind up before the pitch.

I think a rapid reload for slings are definitely in order.
 

I have doubts that whoever decided 'loading a sling is a move action' ever saw roman legion recreationists in action. Slingers were typically employed as skirmishers within the auxiliaries precisely because they found it easier to shoot on the move than archers.

quote from a recreationist site-

Contrary to popular belief, the sling is not whirled above the head several times, building up speed, before the stone is released. A sling might be whirled a couple of times slowly if the slinger had time, to get the feel of the weight of the stone, and while sizing up the target, but it is one big movement which sends the bullet on its way.
 


Thanks for the input. Given that, my personal ruling on slings would be to not only allow the rapid reload feat to work, but to allow them to be reloaded as part of a move action (just like drawing a weapon without quickdraw). I would not use quickdraw to substitute though, (even with Hyper's idea, it's a bit munchkiny, and not in the spirit of the rules).

I've never heard of a warsling, where's that from?
 

Remove ads

Top