Fast Firing a Sling?


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Ranger REG said:
I doubt you can. A sling is designed to use the force of spinning your ammunition before releasing it.

You're better off using a slingshot or a pellet bow.

You obviously missed the posts above that are quite contrary to what you are saying.
 

Bront said:
You obviously missed the posts above that are quite contrary to what you are saying.
No matter how fast you reload a sling, you still need to ... "spin" to give whatever ammunition some velocity to propel over a distance.

But this is D&D rules, so go ahead. I guess you can sling up to 4 to 5 stones in a combat round.
 

Ranger REG said:
No matter how fast you reload a sling, you still need to ... "spin" to give whatever ammunition some velocity to propel over a distance.

But this is D&D rules, so go ahead. I guess you can sling up to 4 to 5 stones in a combat round.

I blame Hollywood. :)

[link=http://www.absoluteastronomy.com/encyclopedia/S/Sl/Sling_(weapon).htm]

quoted-

Shepherd's sling This is one of the most portable and least expensive personal weapons ever developed. Ancient armies probably used variations on it because so many men were already familiar with it. It is so lightweight that most soldiers can carry it as an auxiliary weapon.

One does not whirl it around one's head. One uses a shepherd's sling to make an overhand throw, using the sling to extend one's arm. This is relatively accurate, instinctive and quite powerful. One faces 60 degrees away from the target, with one's weak hand closest to the target. The coordinated motion is to move every part of the body, legs, waist, shoulders, arms, elbows and wrist in the direction of the pocket in order to add as much speed as possible to the stone. One releases the knot near the top of the swing, where the stone will proceed roughly parallel to the surface of the earth.

The clumsiest part of using a shepherd's sling is to regain control of the released knot-end. Conventionally, the loop is placed around the strong hand's thumb, or held by the two weakest fingers of the strong hand. Several stones are held in the weak hand. After the release, an expert will continue the motion. The pocket will catch around a stone held out with the weak hand, so that the knot end swings back to the strong hand retaining the loop. Just after the knot begins to swing, slightly before the knot reaches the strong hand, one drops or throws the stone toward the ground with the weak hand, starting into the next release. Some persons braid the knot around a weight to help perform this maneuver.

With this method, a skillful user can throw an aimed stone per second in a cyclic coordinated movement, until the weak hand is empty.

A classic shepherd's sling is braided from hemp or wool twine. Wool is softer, smoother and can be woven in colors, especially natural black and white. It is more comfortable for slings that are worn around the waist as belts. Hemp is stronger, and doesn't rot or stretch. It is both more accurate and more durable in wet climates. However, a loosely-braided hemp sling can make one's hands very sore until calluses develop, because hemp twine is harder, and more prone to pinch or splinter.

A shepherd's sling is quite easy to make by braiding, and braided slings are far more durable and accurate than slings constructed of leather, cloth or rope.

A typical pattern starts with four strands, roughly 4 meters long. The center of the strands is braided for about 12cm in a round soft sennit. This is doubled-over to form the thumb-loop. The round sennit is continued two-strands at a time from the root of the loop. When the sennit would reach the user's ankle when dangled from the hand, the pocket is made as a flat sennit. After finishing the pocket, one braids a round sennit two-strands at a time up to the other end, and finishes with a large round knot, such as a turk's head. The difficult part is to form the ends of the pocket, which should form the pocket into a cylindrical ellipse. However, perfection is not required to make a perfectly serviceable sling.
 

I tried to tell him...

Personaly, given the sucky damage, I don't see why not to drop the every other round loading. Sure it uses Strength for damage, but you need a 16 or more to get any real benifit from it, if not more, compaired to a crossbow, which still has a better crit.
 


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