Ycore Rixle
First Post
Pretty much what everyone has said.
Unified mechanics, saves, (noncombat) skills instead of NWP, relaxing rules vs. demi-humans, multiclassing, initiative, and... skill challenges. Or, at least, what they could be/should be (I love the idea but not the 4e implementation). Also bringing demons, devils, assassins, etc. back in with 3e.
I know that's not a single favorite, but I don't think I can lift any one of those significantly above the rest.
Unified mechanics, saves, (noncombat) skills instead of NWP, relaxing rules vs. demi-humans, multiclassing, initiative, and... skill challenges. Or, at least, what they could be/should be (I love the idea but not the 4e implementation). Also bringing demons, devils, assassins, etc. back in with 3e.
I know that's not a single favorite, but I don't think I can lift any one of those significantly above the rest.