Favorite Gnome N/PC?


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My favorite has to be my namesake, Freck Dingleberry, the gnome druid NPC who has accompanied the PCs in the 3E campaign I've been running since shortly after it started in September 2000.

I also have frequently used the "Shanlena, Gnome Loremaster" character from WotC's Character Closeup way back when.
 
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My Fave? Gannon Pipwhistle, called "Pip" by everyone bigger than he was - which included most everyone. That little SOB was the mouthiest PC I ever played - insults for all occasions and heaps of verbal abuse for the enemy.

Included in his varied career included such favorites as being used as troll bait (and I mean that literally) and making his not too swift traveling companion think he had the plague - a personal favorite.
 

Xhan'Tyr Kaldayn, high priest of Eshla the Storm Maiden. This venerable coot was a mystic wander and a contemplative. He was old and kindly, dressed in byzantine fashion and sporting a long white moustache. Unfortunately he spent a little too much time contemplating the madness and chaos domains. Those are dangerous things when one can conjure tornadoes and thunderstorms with a wave of the hand.
 

Weel, kinda long way around, but this story will get to the gnome eventually.

One of the player's in my homebrew world had a monk who had to fight to gain a level (1eAD&D); he won and gained control of a town. Due to the odd political structure the new leader was a citizen of the kingdom of Akkad and the town switched allegience to that country. The monk granted a cleric PC of the same church (The Temple of Our Lady of the One True Way) a writ to build a temple and control the religious life of his demense. They also had a treaty to support and defend each other. That monk also gave out a couple of writs to some other PCs, including a gnome he played.

The monk then proceeded to get himself killed. The LG cleric, played by another player, gave the monk a nice funeral instead of getting him raised. That cleric then took his writ and declared that he was taking over the political control of the town under some aspect of the treaty. No one else cared or had any claim better than that so it went through.

This annoyed the player of the deceased monk and he pushed to make sure his gnome maintained his legal rights under the new government. The gnome took a weird alignment shift toward Chaos and turned his ordinary shop into a, ... sigh, sex shop. :o

The gnome had a wand created, using Shocking Grasp but in a wooden wand to and limited to touch so that he could create a vibrating stick. This prompted the cleric to begin 'urban revewal' and he rebuilt all the buildings surrounding the gnome's shop so that it was in the center of a series of alleyeways, cut off from polite society. This meant that the gnome became a focus for those of an unsavory nature to seek out when in that town.

When I roleplay that character I describe the shop in the sleaziest of terms and the gnome reacts to gold coins the way Gollum does to the ring. It is fun to chew scenery like that. :)

(edit to add this...)

In my homebrew, the gnomish nation is a fully paticipatory democracy since I thought that would be the most likely to be a raucous and chaotic type of government. the major cities were named Ravensberg, Ravensburg, Ravensbourg, Ravensbarg, etc. I thought it made the map rather interesting and it was fun for the PCs to ask for directions. :D One New Year's day I ran an adventure for my group where they all played gnomes defending their town from an attack by Emirikol the Chaotic of 1eDMG illo fame. I had him an evil bard seeking Pipes of the Sewers from the local museum. It was a lot of fun, since Emirikol used Darkenbeast spell (changed ordinary animals into flying nasties). None of my players had ever noticed that spell in the (Fiend folio?) so it went over well.
 
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Zogen Gwildor Feuermacher, my gnome Wiz2/Rog1 in an IRC campaign. He's a pyromaniac, and a thing for fire spells and alchemist's fire. He's also got a firearms fetish, and likes to lug around a pair of very unreliable and primitive pistols, which nevertheless pack enough punch to make a head explode like a ripe watermelon.

Then there's the gnomish sorcerer Glaselen that one of my friends played in... oh, three D&D campaigns. That character's crowning moment was when he charged a duergar sergeant, and decapitated him with a single swipe of his sickle. It was one of those unlikely crit hit + max damage occurrences.
 


Now, for a gnome I like to PLAY......

Phineas of the Cabal Terrain Vague

He is a wanderer who stops in taverna and inns and uses his information gathering skills and illusionist spells to provide a vivid multimedia experience of the news of the day, and sometimes, stories for entertainment.

Whenever a member of this group is at a location the innkeeper will put out a sign stating

Cabal TV Available

As a character he prefers to use his illusions to alter the terrain of the battlefield rather than directly attack the foes. My favorite is to toss down caltrops and/or marbles and then use Silent Image to make the floor look 'normal'. Only problem is the fighters in my current group always charge as soon as the enemy is seen so they get affected instead of the enemy. *sigh* :confused:

Phineas is a good character for the DM because he is constantly asking questions as they pass through towns but it means I need to maintain copious notes.

I haven't made a PrC yet for the Cabal. Any suggestions?
 

Mugwort Hornblower, called Mug. Funny story on the name: Mug's player was trying to think of a name desperately. Looking around for something to inspire a name, he noticed the can of root beer I was drinking. And so Mug was born.

Anyhow, Mug was one of the characters in my RttToEE campaign. He was the stereotypical gnomish tinkerer, and built some nifty contraptions such as a small mecha-golem armed with a Wand of Fireball (named Twiggy (sp.), after the 'bot on Buck Rogers, I think), a heavily modified repeating crossbow that shot canisters of alchemists fire (The Gat), and finally a spider-like contraption he rode on (the player stole the idea from the Mage Knight Technomancer piece).

By campaign's end, he had begun a factory in Hommlet mass-producing mecha-golems. Thereby beginning an industrial revolution in Greyhawk. ;)
 


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