Favorite Prestige Class


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But to answer the question, though many of the following I have not played, though I always wanted to:

Fighter
Occult Slayer. Finally a fighter can survive around wizards. For 3 rounds.

Rogue
Don't play em.

Wizard
Ultimate Magus is really cool.

Cleric
Shadowbane stalker
Radiant Servant of Pelor, even though it is overpowered.

Odds and Ends
Chameleon, just a great class, even though you really can't pull your own weight. Always wanted to do one of these in a solo game.
 

Shadowdancer: Jumping in and out of shadows is cool beans.

Chameleon: Never played one but the concept is awesome.

Watch Detective: If you like CSI in your D&D, this makes the Urban Ranger variant awesome.

Ballisteer: Psionics + Guns = what the Arcane Archer should have been.

Shifter: Before 3.5's nerf of the Shapechange et al.
 

Occult Lore's gleaner- it uses the dead as a source of power and can tap their memories as well as take their abilities for a short time.

OL's master herbalist- can do amazing things with plants and even, at high levels, mimic the powers of some with totally unrelated species.

Oathbound's demagogue- manipulation of crowds is never a bad thing.

Lords of Madness' fleshwarper- I love grafts.

Secondworld Sourcebook's flesh and gate wardens- the former manipulates the body like temporary grafts and the latter is a master of planar travel.
 

My favorite was a custom prestige class called the Faith Wizard. It was designed specifically for a character for the Return to the Temple of Elemental Evil game I was in. Loved the character and loved the concept - a divine caster that can cast arcane spells by 'faith'.

Horizon Walker is another one I enjoyed - it fits a particular stereotype was but also has vast versatility.

Pinotage
 

Loremaster:
Basically, it's what a wizard should be in the first place. He gets a lot of interesting abilities, and he is really a master of Lore. Maybe a bit overpowered since no caster levels are lost, and no significant abilities are lost, but it's not overpowered in the "can easily break a campaign/the party balance". You're Loremaster abilities don't steal anyones spotlight.

Radiant Servant of Pelor:
Okay, you become a undead turning and healing machine, and that's not for everyone. (especially since turning undead at high levels becomes increasingly difficult, despite all tweaks you might do). Overpowered maybe, but in the same sense of the Loremaster - Nobody will feel like you take the spotlight (despite your radiance!), but everybody will like you.

Shifter (3.0):
Turning into anything is fun. The base concept alone is great, regardless of the implication. That you can choose ridiculously overpowered monsters to turn into is just an added bonus (or is it tainting the concept).
Personally, I wouldn't mind redoing it with a better balanced variant based on the Druid Shapeshifter variant of the PHB II.

Thinking about it, I think these are also the only PrCs I have played yet. I think Planeshifter of the MotP was also very cool, but I never tried it out.
 

There are too many I have not tried that I want to. I can't say for sure.

Guess I have to cointinue playing 3.5 until I try them all. ;)
 

Zerth Cenobite, from Complete Psionic. The class gets the ability to send someone up to 10 rounds to the future with a punch! I didn't got the chance to play one of those, but still the winner for me.

Cheers,
 

Alienist, for the lovecraft feel while still being able to play non-evil. The augmented summoning was nice too...

Malconvoker, I love working with demons and being non-evil was a nice touch...though I hated that one had to stay non-evil.

Shadow Adept, I find the Shar aspect annoying but I love the mechanics.

And though not a prestige class...I loved the following non-standard classes:
Archivist
Knights
 


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