I think that's the second time on ENWorld I've been "accused" of being a power gamer.
Just to be clear (since I totally see where it wasn't), I didn't actually mean to call you a power gamer. I was being somewhat casual in acknowledging that I see the advantages of flight.
Which all means that I see choosing them as a perfectly valid RP choice that also happens to have known & obvious mechanically solid reasons for selection.
As for looking a tool...
Just because you're a servant of the gods, it doesn't follow that you're Mr. Smooth.
. The power flight tied to big, feathery* wings is going to tap into a few dreams as well...
One man's tool.... Wait... that isn't going to end well.
I do get the iconography. It's not really what I want in my psuedo-medieval fantasy game/fiction, though. While I'm not hard-core on the swords and sorcery schtick, I don't really care for the mythic, either. I like it somewhere in the Arthurian/LotR/Conan realm, with the occasional ninja thrown in. The guy with the sword (great or short) is probably the principal protagonist, with the caster as an adviser, sidekick, or foe. I'm a lot softer on that than I used to be, but my roots are still there.
Now, reviewing the Draconic bloodline, I do see that the wings aren't permanent. For some reason (3E Favored Soul?), I'd thought they were. That makes it quite a bit better -- I don't object to the
fly spell, and these are basically that, with extra encumbrance rules instead of concentration. If the class is going to have wings, I'd kinda prefer to see it come at a cost of a Sorcery Point for an hour worth of wings, or something similar. But, it's not the end of the world, and the current rules pretty much leave it to the table to decide whether the character has "cool, permanent wings" that the PC can occasionally turn off, when desired, or "summoned wings" that show up only when needed.