Saeviomagy
Adventurer
It strikes me that there are an awful lot of feats which would suit a particular character concept, yet who's choosing is incompatible with other aspects of that character (specifically the stats of said character).
Example:
Knockdown (hit the guy hard and knock him off his feet) requires improved trip (hit the guy in the right way to knock him off his feet and injure him) and therefore expertise (fight in an intelligent manner) which requires int 13+
Which means that your average dumb fighter cannot hit someone hard enough to knock them off their feet.
This all comes down to that nasty attribute requirement.
So - how about a feat which alleviates that attribute requirement, either wholly or in part.
Feat - Special training
This feat allows you to meet an attribute prerequisite for a feat. You may treat any one attribute as 4 points higher for the purpose of acquiring a single feat.
Normal - you must meet the attribute prerequisite for a feat before being allowed to take that feat.
OR
Feat - Special training
This feat allows you to ignore the attribute prerequisite for the purposes of gaining a single feat.
Normal - you must meet the attribute prerequisite for a feat before being allowed to take that feat.
Additionally, either version could include the caveat that they also allow you to meet the same attribute requirement for any feat which has the original feat with the ignored requirement as a prerequisite - ie cleave requires strength 13 and power attack which also requires strength 13. Taking Meet prerequisite would allow you to pick up power attack with a lower strength, and it would also allow you to take cleave (ignoring the strength 13 requirement, because you already ignored it on power attack).
Below is a list of feats, and their prerequisite stat, arranged as feat trees (more or less).
Combat expertise 13
Improved disarm 13
Improved feint 13
Improved sunder 13
Improved trip 13
Dodge 13
Mobility 13
Spring attack 13
Whirlwind attack 13x2
Deflect arrows 13
Snatch arrows 15
Exotic weapon proficiency (bastard sword or dwarven war axe) 13
Two weapon fighting 15
Two weapon defense 15
Improved two weapon fighting 17
Greater Two weapon Fighting 19
Improved bull rush 13
Improved grapple 13
Improved overrun 13
Improved Precise shot 19
Natural spell 13*
Power attack 13
Cleave 13
Great cleave 13
Rapid shot 13
Manyshot 17
Shot on the run 13
Stunning fist 13x2
Anyone think this is an overpowering idea? See flaws with it? Recommend a better name?
Example:
Knockdown (hit the guy hard and knock him off his feet) requires improved trip (hit the guy in the right way to knock him off his feet and injure him) and therefore expertise (fight in an intelligent manner) which requires int 13+
Which means that your average dumb fighter cannot hit someone hard enough to knock them off their feet.
This all comes down to that nasty attribute requirement.
So - how about a feat which alleviates that attribute requirement, either wholly or in part.
Feat - Special training
This feat allows you to meet an attribute prerequisite for a feat. You may treat any one attribute as 4 points higher for the purpose of acquiring a single feat.
Normal - you must meet the attribute prerequisite for a feat before being allowed to take that feat.
OR
Feat - Special training
This feat allows you to ignore the attribute prerequisite for the purposes of gaining a single feat.
Normal - you must meet the attribute prerequisite for a feat before being allowed to take that feat.
Additionally, either version could include the caveat that they also allow you to meet the same attribute requirement for any feat which has the original feat with the ignored requirement as a prerequisite - ie cleave requires strength 13 and power attack which also requires strength 13. Taking Meet prerequisite would allow you to pick up power attack with a lower strength, and it would also allow you to take cleave (ignoring the strength 13 requirement, because you already ignored it on power attack).
Below is a list of feats, and their prerequisite stat, arranged as feat trees (more or less).
Combat expertise 13
Improved disarm 13
Improved feint 13
Improved sunder 13
Improved trip 13
Dodge 13
Mobility 13
Spring attack 13
Whirlwind attack 13x2
Deflect arrows 13
Snatch arrows 15
Exotic weapon proficiency (bastard sword or dwarven war axe) 13
Two weapon fighting 15
Two weapon defense 15
Improved two weapon fighting 17
Greater Two weapon Fighting 19
Improved bull rush 13
Improved grapple 13
Improved overrun 13
Improved Precise shot 19
Natural spell 13*
Power attack 13
Cleave 13
Great cleave 13
Rapid shot 13
Manyshot 17
Shot on the run 13
Stunning fist 13x2
Anyone think this is an overpowering idea? See flaws with it? Recommend a better name?