Feat:Sure Attack

I know the feat isn't perfect, that's why it was weakened. But many people like the style. ;)

About sneak attack: If you rule it (as it should be) that the original attack must do any damage at all before sneak attack damage is applied, the rogue should better use it carefully.
 

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Darklone said:
I know the feat isn't perfect, that's why it was weakened. But many people like the style. ;)

About sneak attack: If you rule it (as it should be) that the original attack must do any damage at all before sneak attack damage is applied, the rogue should better use it carefully.

Only that you always do at least 1 damage.
So a rogue can take -100 to damage, hit everything with 95% accuracy and do 1+sneak attack damage.

Even if you rule that the antipowerattack damage is subtracted after sneak attack is applied a rogue is still very powerfull with it.
 

Derren said:
Only that you always do at least 1 damage.
So a rogue can take -100 to damage, hit everything with 95% accuracy and do 1+sneak attack damage.

Even if you rule that the antipowerattack damage is subtracted after sneak attack is applied a rogue is still very powerfull with it.

With the Kalamar feat, the number subtracted is limited to the rogue's BAB; in my feat as written, it's limited to the die rolled for the weapon's damage, so a dagger sneak attack can get a maximum of +3 to hit. Ever.

And I'm pretty sure that any successful attack deals at least 1 damage, before any DR.
 

Here's my take on the feat:

Sure Attack{General}
You can forego power for precision in combat.
Prerequisities: STR 13
Benefit: At the beginning of your turn, you may choose to forego your damage bonus from STR in exchange for adding an additional to-hit bonus equivalent to the damage bonus thus sacrificed.
 

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