D&D 5E Feat that improves spell slots

TheSword

Legend
On the flip side, they never go down, and you do get cantrips and a lot more spells known to cast with those slots, even if you dont get more slots.

An EK taking a level of Wizard at levels 4 and 5 (not affecting his spell slots) however his spells known goes from [4 spells known], to [4 plus Int plus 1], and with the [Int plus 1] coming from a wider list.

Plus he technically already gets an extra slot due to Arcane Recovery.
Int +1 extra spells is not to be sneered at. However it comes at a heavy price.
 

log in or register to remove this ad

It's a special feature of the Artificer, seeing as how they are half-casters with cantrips. They are the "Other Half" of half-casters.

Yep.

Artificer 7/ Wizard 13 nets you 9th level slots, and a single level dip into Artificer doesn't affect casting at all.

As a Bladesinger 15/ Battle Smith 5 you'll have Int to hit and [double Int] to damage with weapon attacks, extra attack, Int to AC and Int to Con saves
 


doctorbadwolf

Heretic of The Seventh Circle
My version on this does two main things:

A) your levels in a class with no spellcasting are counted at 1/3, your 1:3 class levels at 1/2, and your 1/2 class levels are rounded up, when determining your Spellcasting level on the multiclass Spellcasting table.

2) you pick a primary Spellcasting class from your classes. This cannot be changed. You access spells levels as if your multiclass spellcaster level was your class level in that class, thereby gaining known spells of any spell level for which you have spell slots.
 

My version on this does two main things:

A) your levels in a class with no spellcasting are counted at 1/3, your 1:3 class levels at 1/2, and your 1/2 class levels are rounded up, when determining your Spellcasting level on the multiclass Spellcasting table.

2) you pick a primary Spellcasting class from your classes. This cannot be changed. You access spells levels as if your multiclass spellcaster level was your class level in that class, thereby gaining known spells of any spell level for which you have spell slots.

So... A Divine Soul Sorcerer 17, Wizard 3 has a Caster level of 20 (Wizard plus Sorcerer), and Selects Wizard as his primary spellcasting class gaining access to all Wizard, Sorcerer and Cleric spells to level 9?

Plus 17 SP and metamagic?

Why wouldnt you?
 

doctorbadwolf

Heretic of The Seventh Circle
So... A Divine Soul Sorcerer 17, Wizard 3 has a Caster level of 20 (Wizard plus Sorcerer), and Selects Wizard as his primary spellcasting class gaining access to all Wizard, Sorcerer and Cleric spells to level 9?

Plus 17 SP and metamagic?

Why wouldnt you?
You can’t choose a class that is the minority of your levels as your primary casting class.

that’s the thing about houserules. They don’t have to cover edge cases, because the DM can just say, “that’s not within the intent the thing.”

Also, good players see a feat made for them, to make their life easier, and don’t try to then cheese the heck out of it.

Edit: sorry, you can choose the minority level class as your primary casting class, but only if it is not the minority of you Spellcasting class levels. So, a Fighter10/Cleric4/Paladin3 could choose Cleric as their PSC.
And even then, you could pick Paladin, but only so long as your levels don’t get too out of whack. It’s a homebrew feat. Doesn’t need to precise.
 

So yes, the intention is it would never take a caster above the full casting equivalent character level.

In theory a variant human fighter could take this feat 4 times by level 9 and would be a 7th level caster, but would have effectively have given up all feats and stat increases. Feats are pretty good, it feels like giving up a lot. I don’t know how I feel about taking it multiple times. Hence the thread.
Why would you need to take it 4 times? Just twice (4th and 6th) would make you an EK full caster if I'm reading this right.
 




Remove ads

AD6_gamerati_skyscraper

Remove ads

Recent & Upcoming Releases

Top