G'day
I'm joining a party that is weak on heavy hitters and has no healing magic to speak of (2nd level paladin, ranger, rogue, ninja, and sorceror), so I have decided to play a buff-and-bash cleric. Ie. I plan to prepare spells that will increase the targets' mêlée capability (such as 'magic weapon' and 'shield of faith'), but generally keep them in reserve in case 'cure' spells are needed, and to fight in the front line beside the paladin (the ranger is optimised for archery).
Human. STR 17, WIS 16, CHA 16, DEX 14, CON 13, INT 11. Worships HELM.
What do you advise I choose as feats?
Regards,
Agback
I'm joining a party that is weak on heavy hitters and has no healing magic to speak of (2nd level paladin, ranger, rogue, ninja, and sorceror), so I have decided to play a buff-and-bash cleric. Ie. I plan to prepare spells that will increase the targets' mêlée capability (such as 'magic weapon' and 'shield of faith'), but generally keep them in reserve in case 'cure' spells are needed, and to fight in the front line beside the paladin (the ranger is optimised for archery).
Human. STR 17, WIS 16, CHA 16, DEX 14, CON 13, INT 11. Worships HELM.
What do you advise I choose as feats?
Regards,
Agback