Tell me what you think of these feats:
Finesse Specialization [General, Regional]:
Even large and seemingly ungainly weapons become like extensions of your arm.
Benefit: Allows you to Weapon Finesse or Natural Finesse any melee weapons that are the same size category as your body size. You can also Weapon Finesse or Natural Finesse "double weapons" or "finesseable weapons" that are one size larger than your body size. Bulky and weighty weapons (ie: axe, hammer, etc) are not suitable for finesse. This feat should not be confused with Weapon Finesse feat or Natural Finesse feat: For example, you must take a Weapon Finesse (long sword) feat in addition to a Finesse Specialization feat in order to use long swords with finesse.
Prerequisites: STR 15+, Base Attack Bonus +1, Proficient with weapon.
Natural Finesse [General, Fighter]:
You are gifted with a natural ability to handle many melee weapons with finesse.
Benefit: Taking this feat allows you to use all weapons that you are allowed to finesse (ie: unarmed attack, light weapons, rapiers, spike chain, etc) and are proficient in with, as if you had the Weapon Finesse feat for all of them. However, you do not apply Strength bonus to damage to your attacks when using this fighting style (even two-handed weapons do not gain any Strength bonus when used with this feat). Should not be confused with the Weapon Finesse feat, with which you can apply Strength bonus to damage to one finesseable weapon. The Natural Finesse style is compatible with the Finesse Specialization feat.
Special: When using specialized melee weapons or natural weapons (ie: unarmed attack, claws, bite, ki weapons, etc), you apply one-half your Strength bonus to damage on your primary hand (and half of the reduced Strength bonus on your off-hand attack, if fighting with two specialized weapons as per normal two-weapon fighting rules).
Prerequisites: STR 13+, WIS 13+, Base Attack Bonus +1, Proficient with all simple and martial weapons.
Tumbling Pass [General, Regional]:
You are a master of the acrobatic fighting style.
Benefit: When using the full attack action with finessed or light weapons, you can tumble up to 20 feet (with a successful tumble check) before, after, or between your attacks (in a permutation of a "tumble--full attack--tumble" sequence). Only one tumble check is needed as per tumbling rules, but if you fail the tumble check by 5 or more, you are allotted a movement of 10 feet instead of 20 feet and suffer attacks of opportunity. If you fail the Tumble check by 10 or more, you are not allotted any movement and suffer attacks of opportunity.
Special: You do not get a 5-foot step during the round when using Tumbling Pass unless hasted. When hasted, you get one 5-foot step or a regular move when using Tumbling Pass.
Prerequisites: Jump +15, Tumble +15, Spring Attack, Proficient with finessed or light weapon.
Finesse Specialization [General, Regional]:
Even large and seemingly ungainly weapons become like extensions of your arm.
Benefit: Allows you to Weapon Finesse or Natural Finesse any melee weapons that are the same size category as your body size. You can also Weapon Finesse or Natural Finesse "double weapons" or "finesseable weapons" that are one size larger than your body size. Bulky and weighty weapons (ie: axe, hammer, etc) are not suitable for finesse. This feat should not be confused with Weapon Finesse feat or Natural Finesse feat: For example, you must take a Weapon Finesse (long sword) feat in addition to a Finesse Specialization feat in order to use long swords with finesse.
Prerequisites: STR 15+, Base Attack Bonus +1, Proficient with weapon.
Natural Finesse [General, Fighter]:
You are gifted with a natural ability to handle many melee weapons with finesse.
Benefit: Taking this feat allows you to use all weapons that you are allowed to finesse (ie: unarmed attack, light weapons, rapiers, spike chain, etc) and are proficient in with, as if you had the Weapon Finesse feat for all of them. However, you do not apply Strength bonus to damage to your attacks when using this fighting style (even two-handed weapons do not gain any Strength bonus when used with this feat). Should not be confused with the Weapon Finesse feat, with which you can apply Strength bonus to damage to one finesseable weapon. The Natural Finesse style is compatible with the Finesse Specialization feat.
Special: When using specialized melee weapons or natural weapons (ie: unarmed attack, claws, bite, ki weapons, etc), you apply one-half your Strength bonus to damage on your primary hand (and half of the reduced Strength bonus on your off-hand attack, if fighting with two specialized weapons as per normal two-weapon fighting rules).
Prerequisites: STR 13+, WIS 13+, Base Attack Bonus +1, Proficient with all simple and martial weapons.
Tumbling Pass [General, Regional]:
You are a master of the acrobatic fighting style.
Benefit: When using the full attack action with finessed or light weapons, you can tumble up to 20 feet (with a successful tumble check) before, after, or between your attacks (in a permutation of a "tumble--full attack--tumble" sequence). Only one tumble check is needed as per tumbling rules, but if you fail the tumble check by 5 or more, you are allotted a movement of 10 feet instead of 20 feet and suffer attacks of opportunity. If you fail the Tumble check by 10 or more, you are not allotted any movement and suffer attacks of opportunity.
Special: You do not get a 5-foot step during the round when using Tumbling Pass unless hasted. When hasted, you get one 5-foot step or a regular move when using Tumbling Pass.
Prerequisites: Jump +15, Tumble +15, Spring Attack, Proficient with finessed or light weapon.