Feats, Skills Magic Items & Wishes

vsper

First Post
I am interested in others opinions. Some magic items provide feats, but so far I have not seen a clear and fair system for saying this feat should cost this much and another cost a different price. Does anyone have a good system?

Next I have in the past allowed characters to wish for a feat. This seems a very expensive way of getting one but I would allow it. I generally limited it to one in a game year and only to what they have prerequisites for and no epic feats. Has anyone else had a solution for this?

Which brings up skills. Players haven't thought of it yet but if they wish for skills they could use wish too. I thought of the magic item model. My thought on this is
5000xp /25xp per 1000gp value =200,000gp equivalent

200,000/2 =100,000 for slotless

100.000/2 = 50,000 lack of material components at all

sqrt(50,000/100)= approx 22.

Now I am thinking while you may be able to get 22 ranks out of this you can only use the number of max ranks based on your level, so if a ftr3/wiz7 manages to get his hands on a ring of three wishes, he may get 22 ranks, but can only use 13 in a class skill or 6 1/2 in CC? Any thoughts?
 

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There was a posting a while back of a PrC that granted feats. The PrC class is called Feat Master.

http://www.enworld.org/forums/showthread.php?t=71067

I think it a bit over the top but you could easily design something similar for your campaign. Basically they are getting a low BAB and Saves which for a fighter type limits the number of attacks when they hit 20.

I like Morgenstern's version, but I would also change HD to d4 rather than his recommendation of d6.

Just thought I would suggest it as you may have never seen it.
Hope it helps.
 

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