feelings and thoughts on Psionics

Wouldn't an infinite PP trick be about as obvious/not obvious? It's not like there are spells and feats that immediately cry out "You can get infinite PP when you combine these!"

You have to research those tricks, and if a DM doesn't notice that Nightmares will cause problems, he probably won't also notice when you sneak a Torc of Power Preservation* into your character's equipment sheet.

Incidentally, arcane magic has infinite loops too. Usually involving Sanctum Spell and/or Repeat Spell + Echoing Spell.

It's not a matter of one being perfectly obvious and one being obscure, but there's a noticeable trend for magic tricks to be more obscure/complex whereas psionics ones are relatively straightforward. There's a difference between the following:

"Hey DM, can I take Earth Power?"
"What's it do?"
"Reduces PP spent while on the ground by 1 per power."
"Okay."
"Hey DM, can I buy a torc of power preservation?"
"What's it do?"
"Reduces PP spent by 1 per power."
"Okay."
"Hey DM, can I learn bestow power?"
"What's it do?"
"Lets you pay 3 PP to get 2 PP."
"...hold on a second."

vs.

"Hey DM, can I planar bind a nightmare?"
"What's it do?"
"It's a CR 5 evil flying horse."
"Okay."
"Thanks. Now I astral project everywhere."
"...crap."

Granted, it's not usually that clear-cut, and the example with the nightmare can be avoided if the DM reads its stat block completely and not just HD/CR, but a lot of arcane tricks involve binding monsters for SLAs, stacking metamagic and/or mucking around with spell levels, abusing PrCs for 100+% shadow reality, and stuff like that; most of the time, a component for a psionic trick does exactly what it says on the tin--if you have an ability that reduces PP cost and an ability that grants PP, it's more obvious what you're going to do, whereas Sanctum Spell doesn't scream "stick 5th level spells in wands" or similar.
 

log in or register to remove this ad

The Nightmare trick requires material from two two books. The infinite PP example? Same amount of books; Races of Stone* has Earth Power, and the XPH for the Torc and Bestow Power. Forgive me, but I don't see how going through two books for abusive things is more complicated than going through two other books for abusive things.

Especially since, to me at least, the Nightmare ability of two 9th level spells at CL 20 screams "abuse me like a gimp!"

*Not a psionic book, but merely one that has some support for psionics.
 
Last edited:

It is not the number of books used that may or may not cause ease of abuse.

It is familiarity with the system.

If the DM is familiar with psionics then it is just as easy to abuse psionics as it is magic. If he is not then it is far easier (since a player who knows more than the DM is much more likely to "get away" with things than one who does not.)

Look at the Book of Nine Swords as an example (like I mentioned above) - many DMs will flat out not allow the book. Because they are not familiar enough with it to adequately incorporate it into their game. Same with psionics.

If you are running a setting that has psionics incorporated into its very fiber (like Eberron or Dark Sun) then as a DM you absolutely must be familiar with psionics in order to even really attempt to run the setting - otherwise you are usinge merely "pockets" of the setting where the rules are now different.

Don't get me wrong I do believe there are things in the psionics rules that are "wonky" but I also think there are even more in the magic system - but that is mostly because there is more material written for magic and hence the more total things. I think on a percentage basis there is probably about the same percentage of material that is "questionable" on both sides.

The first setting I ever played in was Dark Sun - so I learned to embrace and love psionics but I am not totally naïve.
 

"Hey DM, can I take Earth Power?"
"What's it do?"
"Reduces PP spent while on the ground by 1 per power."
"Okay."
"Hey DM, can I buy a torc of power preservation?"
"What's it do?"
"Reduces PP spent by 1 per power."
"Okay."
"Hey DM, can I learn bestow power?"
"What's it do?"
"Lets you pay 3 PP to get 2 PP."
"...hold on a second."

Alright, hold on now... at least in MIC, torc of power preservation is limited to 5/day. (It's also not free and takes up a body slot, but I'll ignore those downsides for a moment.)

So you've now spent one of your precious few powers known on an otherwise WORTHLESS power, and hey a feat (two feats if Earth Power requires Earth Sense first like Earth Spell does, IDK)... just to gain 5 extra PP per day? Ingenius!

I know, I know. Just one example of how to break the game and all. Still, you could have picked a better one...
 

I know, I know. Just one example of how to break the game and all. Still, you could have picked a better one...

The bestow power/Earth Power/torc thing is an older trick, from before MIC nerfed the torc to the point of absolute uselessness. So far as I've seen, as many people use the MIC version as use the CPsi astral construct nerf.
 

The bestow power/Earth Power/torc thing is an older trick, from before MIC nerfed the torc to the point of absolute uselessness. So far as I've seen, as many people use the MIC version as use the CPsi astral construct nerf.

So the pre-errata'd versions make for better potential gamebreaking.

Hmmm, how about the "official erratted" versions? Still as potential game breaking?
 

The bestow power/Earth Power/torc thing is an older trick, from before MIC nerfed the torc to the point of absolute uselessness. So far as I've seen, as many people use the MIC version as use the CPsi astral construct nerf.
Rules wise, the XPH takes precident over the Complete Psionic because it was published after it, just like the MiC takes precedent over the XPH as far as the Torc is concerned.

Incidentally, you failed to address my point questioning how straightforward the Bestow Power/Earth Power/Torc trick was since it requires you to dig through two source books, one of which isn't a psionic book, for broken material. (Which, incidentally, is the same amount of books you'd have to go through for the Nightmare trick.)
 

As a player, I love psionics. Besides having the best spell point system evar, I am so very tired of the same wizard/cleric spells that I've been using for the past 20+ years.

As a DM, I wouldn't know, as none of my players have ever liked them.
 

irdeggman said:
Hmmm, how about the "official erratted" versions? Still as potential game breaking?

Dandu said:
Rules wise, the XPH takes precident over the Complete Psionic because it was published after it, just like the MiC takes precedent over the XPH as far as the Torc is concerned.

You mean CPsi comes after XPH. Either way, the astral construct change is the most-ignored stealth-nerf around, and turning the torc into a more limited cognizance crystal is probably the second-most, so if someone's using the torc in-game, it's much more likely to be the XPH version and not the MIC version. I've actually seen several tables allowing both versions to coexist as lesser and greater torcs, as well.

The removal of the torc brought the number of psionic gamebreakers down to 4-5 rather than 5-6, but there are still way to get infinite PP.

Incidentally, you failed to address my point questioning how straightforward the Bestow Power/Earth Power/Torc trick was since it requires you to dig through two source books, one of which isn't a psionic book, for broken material. (Which, incidentally, is the same amount of books you'd have to go through for the Nightmare trick.)

Sorry about that. Once again, the issue isn't how hard the trick is to put together, but rather how easy it is to identify and possibly stop. Lots of tricks and builds use many books, yet some of them are very straightforward and some of them aren't. The first time you saw a Nightmare, was your first thought "Hey, with planar binding I can become nigh-invulnerable through astral projection!"? The first time you saw bestow power, was your first thought "Pay 3X PP, get 2X PP? I bet I can lower that cost!"? The second is more likely than the first.

Let's compare two combos on more even footing, usage-wise, than the nightmare/bestow power pair. Assume for a moment that you want to nova and use up all your resources in one round to kill something. As a psion, you look around for things that would let you do that, picking up the synchronicity and affinity field powers and the Psicrystal Affinity feat. Manifesting affinity field and sharing it with your psicrystal, and then manifesting synchronicity, gives you unlimited standard actions to empty your PP pool with. As a sorcerer, you look around for things that would let you do that, picking up the arcane fusion and greater arcane fusion spells and several metamagic feats including Sanctum Spell, as well as the ACF that lets sorcerers metamagic normally. That lets you use the standard greater arcane fusion loop which casts all of your 7th- and lower-level spells in one action.

Now, as a DM looking through a player's sheet for potential gamebreakers, here's what you see. The psion has a power that lets him share any effect with creatures in range, a psicrystal he can share that power with, and a power that gives him an extra standard action which can be shared through that field. The sorcerer has an ability letting him use metamagic normally, a metamagic feat enhancing his spells if cast within a certain area, and a spell that lets him cast two lower-level spells at once. Which one of those screams "potential for breakage" and which screams "interesting but okay combination of abilities"?

Both tricks use the same number of books, satisfying that requirement. I would point out, however, that if you're looking at number of books the much wider variety of arcane stuff to choose from means a much wider variety of gamebreakers, which also reinforces my point--by becoming familiar with the XPH and CPsi and a handful of other powers and feats you can shut down 99% of psionic tricks, while to do the same for arcane magic you have to know backwards and forwards any book that has an arcane spell, feat, or PrC.
 

Remove ads

Top