It is the story dynamic. It eliminates the one hit one kill possibility, a dynamic that both in fiction and when I trained as a soldier I find/found appealing. (Which was a little easier for me since I was issued a grenade launcher.) In story terms it is easier to justify the slit throat of a sleeping victim or unperceptive guard as the quick kill. Melee is easier to fudge that way, but may be undesirable. When you are round after round sticking a watchman with a half-dozen arrows it is really difficult to take him out before he sounds the alarm.I guess the question is, given that you seem fine with it taking five sword hits to drop a knight and not-so-fine with it taking five arrow hits to drop a knight, what's the difference to you? Is it just that it's easier to abstract those sword hits into actually being near misses and partial parries, where it's harder for you to imagine an arrow hit being anything other than just that?
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