Tsunami said:
I love Feng Shui.
About the Balance issue: Feng Shui is based on Action Movies, and in Action movies the characters are never balanced.
That's fine for movies, but not for RPGs. Claiming such is a cop out.
In Feng Shui, a Scrappy Kid (one of the archetypes, kind of like classes) can easily beat a skilled Martial Artist.
But when you think about it, that's the way it would work in the movies...
Not if the Martial Artist is built correctly. Body 10, Reflexes 6 and the Horton Utilities (Willow Step, Hands w/o Shadow, Prodigeous Leap) means that the MA is in control of the fight. The Kid, if he's built correctly, has the first two Crane shticks so that he can use his Chi stat instead of his Body stat for Strength and he pumps his Mind so that he can make effective use of Wing of the Crane on Defense.
The result? The MA puts the beat-down on the Kid every time because he has the range of movement and the ability to deny the Kid the use of Active Dodges (which means no Wing of the Crane) when he attacks. The MA already has a 2 pt. AV advantage, meaning that he's 85% better than the Kid, so all he needs to do is either Leap away to deny the Kid's offense or pop Willow Step when he's attacked to put his DAV at 17 (equal to the Kid's best likely attack roll when the Kid pop's a Fortune die on the attack).
I've run this game for about a year now. I know the ins and outs very well; this game is damn near broken in how easy it is to exploit the crocks. That FS has optimal builds for every character template goes a long way towards making the game not-fun right there.
Feng Shui uses only two dice for every single thing, which I think is ingeniously simple.
With stunts, there's a penalty because it's harder to execute, but you get more done by accomplishing one.
Again, Feng Shui is great...
Stunts are wonky in FS because they conflate badly with the way that task adjudication works. There is also no set criteria for awarding bennies for stunts;
Exalted does this better by setting firm criteria that's easy to understand and use, and it gives bonuses for good stunt descriptions w/o messing with the DN for the task at hand.
Again, I speak from experience. I've played both games, so the comparisons are from practical gameplay experience and not just theory.