Krishnath
First Post
Well, in an odd fit of inspiration, I decided to start up a new regular feature on this board from yours truly. Fey of the Month! 
Now, this is the first of what will (hopefully) become a regular feature... So please, tell me what you think.
Well, enough babbling from me, on to the creature...
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Winter Shade
Medium-Size Fey (Cold)
Hit Dice: 5d6 (17 hp)
Initiative: +7 (+3 Dex, Improved Initiative)
Speed: 30'
AC: 13 (+3 Dex)
Attacks: Freezing Touch +2 melee, spell +2 touch melee, spell +5 touch ranged
Damage: Freezing Touch 1d6 cold plus Slow.
Face/Reach: 5' by 5'/5'
Special Attacks: Freezing Touch, Spell-Like Abilities,
Special Qualities: Cold Subtype, SR: 16, Planeshift,
Saves: Fort +1, Ref +8, Will +7
Abilities: Str 10, Dex 17, Con 10, Int 15, Wis 14, Cha 17
Skills: Hide +9, Knowledge (Arcana) +8, Knowledge (the Planes) +8, Listen +10 (+2), Move Silently +9, Perform (Dance, Song, Flute, Poetry, Ode) +7, Search +8, Spot +10 (+2), Wilderness Lore +8,
Feats: Ability Focus (Freezing Touch), Alertness, Improved Initiative, Quicken Spell-like Ability,
Climate/Terrain: Any cold land
Organization: Solitary
Challenge Rating: 2
Treasure: Standard
Alignment: Usually Chaotic Neutral
Advancement: By character class
The Winter Shade, also sometimes called a snow nymph, is a type of fey that is exceedingly rare.
The Winter Shade looks much like a fragile elf with elongated features. Their skin is incredibly pale, and their hair is always white (unless the fey choses to color it). A Winter Shade has pale blue or green eyes. They always dress in white.
They can usually be seen during the winter months, dancing and playing gleefully among the snow. It is relatively unknown what their diet consists of, but sages belive it is a combination of winter berries and snow.
Winter Shades speak Sylvan, Gnome, and Elven in clear and almost crystalline voices.
Combat:
Winter Shades shun combat, and will usually attempt to flee or hide to avoid combat. If pressed they will attempt to use their spell-like abilities to defeat their attackers as quickly as possible, fleeing at the first oppertunity.
Freezing Touch (Su): Winter Shades are incredibly cold to the touch, dealing 1d6 points of cold damage to whomever touches them, with no save allowed, unless the creature is immune to cold damage or has the cold subtype. Creatures damaged in this way must also make a fortitude save (DC: 17) or be Slowed for 1d4+1 rounds.
Spell-like Abilities: 3/day - Ray of Frost; 1/day - Charm Person, Pass Without Trace, Sleet Storm, and Speak with Animals; These are as the spells cast by a 5th level sorcerer (Save DC: 13 plus spell level.)
Spell Resistance (Su): Winter Shades has spell resistance equal to 16+ their class level.
Planeshift (Sp): Once per day the Winter Shade and up to six persons in contact with the Winter Shade may enter the Fey Realm or the Paraelemental Plane of Cold as a standard action.
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I hope you like it
Later,

Now, this is the first of what will (hopefully) become a regular feature... So please, tell me what you think.
Well, enough babbling from me, on to the creature...
-
Winter Shade
Medium-Size Fey (Cold)
Hit Dice: 5d6 (17 hp)
Initiative: +7 (+3 Dex, Improved Initiative)
Speed: 30'
AC: 13 (+3 Dex)
Attacks: Freezing Touch +2 melee, spell +2 touch melee, spell +5 touch ranged
Damage: Freezing Touch 1d6 cold plus Slow.
Face/Reach: 5' by 5'/5'
Special Attacks: Freezing Touch, Spell-Like Abilities,
Special Qualities: Cold Subtype, SR: 16, Planeshift,
Saves: Fort +1, Ref +8, Will +7
Abilities: Str 10, Dex 17, Con 10, Int 15, Wis 14, Cha 17
Skills: Hide +9, Knowledge (Arcana) +8, Knowledge (the Planes) +8, Listen +10 (+2), Move Silently +9, Perform (Dance, Song, Flute, Poetry, Ode) +7, Search +8, Spot +10 (+2), Wilderness Lore +8,
Feats: Ability Focus (Freezing Touch), Alertness, Improved Initiative, Quicken Spell-like Ability,
Climate/Terrain: Any cold land
Organization: Solitary
Challenge Rating: 2
Treasure: Standard
Alignment: Usually Chaotic Neutral
Advancement: By character class
The Winter Shade, also sometimes called a snow nymph, is a type of fey that is exceedingly rare.
The Winter Shade looks much like a fragile elf with elongated features. Their skin is incredibly pale, and their hair is always white (unless the fey choses to color it). A Winter Shade has pale blue or green eyes. They always dress in white.
They can usually be seen during the winter months, dancing and playing gleefully among the snow. It is relatively unknown what their diet consists of, but sages belive it is a combination of winter berries and snow.
Winter Shades speak Sylvan, Gnome, and Elven in clear and almost crystalline voices.
Combat:
Winter Shades shun combat, and will usually attempt to flee or hide to avoid combat. If pressed they will attempt to use their spell-like abilities to defeat their attackers as quickly as possible, fleeing at the first oppertunity.
Freezing Touch (Su): Winter Shades are incredibly cold to the touch, dealing 1d6 points of cold damage to whomever touches them, with no save allowed, unless the creature is immune to cold damage or has the cold subtype. Creatures damaged in this way must also make a fortitude save (DC: 17) or be Slowed for 1d4+1 rounds.
Spell-like Abilities: 3/day - Ray of Frost; 1/day - Charm Person, Pass Without Trace, Sleet Storm, and Speak with Animals; These are as the spells cast by a 5th level sorcerer (Save DC: 13 plus spell level.)
Spell Resistance (Su): Winter Shades has spell resistance equal to 16+ their class level.
Planeshift (Sp): Once per day the Winter Shade and up to six persons in contact with the Winter Shade may enter the Fey Realm or the Paraelemental Plane of Cold as a standard action.
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I hope you like it

Later,