Khur
Sympathy for the Devil
Spirited Spirits...
My list (standing on the shoulders of your work, of course) slightly less powerful than a druid:
Nice work. I know making these classes work is difficult. I’m doing an awful lot of editing for no pay!

The blanket statement requiring the rage seems to limit the powers severely, unless I misunderstood the statement. Regardless of power-level, you can only use the powers while raging. That’s all. I liked the ideas and much of your execution. Perhaps I’m just too thick-skulled! It’s possible.Tallow said:I'm not sure I understand why you felt I was afraid to commit to legendary power. Please explain that comment.
The power begins: “When a spirit of the beast rages, he gains the ability to shape shift into the form of his animal totem.” That suggested to me that it was only useable in rage. I don’t blame you for the blanket note, but I still think that some of these powers should be usable outside of rage … like Spirit Walk.1. I don't believe I said under the Rage Form heading that Rage Form was only useable in rage.
I’m not trying to invalidate your logic, which is certainly appropriate to the D&D cosmology, but most of the reading I’ve don didn’t show that “primitive” or “nature-based” societies had complex concepts of elementalism. I’d be glad to see your references. The concept of five elements comes largely from scientific mysticism of somewhat evolved societies according to my studies (Kabbalah, Vedic culture (late I think), Egyptian Mystery Systems, Hermetic Orders, etc.).The elemental subtype to me, was the logical progression of the next powerful creature from Huge size. Nature, in many nature-based society's philosophies, is composed of 4 or 5 elements. Please give an example of the 5 level of progression you would have used?
My list (standing on the shoulders of your work, of course) slightly less powerful than a druid:
- Level I – Normal size for Wild Shape
- Level II – Hybrid Form
- Level III – Large-sized animal
- Level IV – Large Hybrid (This requires some definition, but that’s cool and eliminates the Huge man-bear problem, but gives you the ability to become a grizzly-sized man-bear – like Beorn!)
- Level V – Dire Animal (size is not a factor for the term dire)
You succeeded and I really like your quests, if I didn’t make that clear. Another solution is that the shaman and the aspirant himself cannot use the aid of other spirits (magic or magic items). Lowering the Will save seems appropriate. You have to remember that this quest reads like, “You fail, you lose your character barring hefty juju to bring him back from 2 Int or permanent animal form.”2. On the Binding Ritual save DC's, the idea was that during the preparation, the Shaman very well could enhance his saves with magic, and I wanted to make it very difficult.
I like the concept and the power and you understand my worst-case-scenario analysis. Your solutions to the problem satisfy my aching DM head and save me from munchkinism at its worst. (BTW munchkins can be fun, I’m not coming down on the little sweethearts.)3. Howl of the Beast: I agree, the power could be ridiculous if he had an 18 Cha, and rolled a 6, and his animal totem was elephant. Can you imagine fighting next to 10 Dire Elephants?
The problem is that you state the ability is usable on during rage (in your blanket statement) and nobody does recon while raging. Secondly, being able to use a single spell as a spell-like ability is fine for a noncaster – a precedent set by WotC. And just to pick nits, anyone who takes a spellcasting class level is a true caster.4. Spirit Walk: … the Spirit of the Beast is NOT "true" spell caster. The idea was, that it would give him an ability to do some stealthy recon and/or walk through an otherwise impassable wall, or something like that.
I agree, I don’t know what I was thinking … I reread the power and it seems legit and tastily deadly!6. Totemic Smite: The reasoning is that Favored Enemy grants them a better chance to hit harder because they are intimately familiar with tactics, anatomy, etc. The favored enemy part facilitates the catastrophic attack part.
Nice work. I know making these classes work is difficult. I’m doing an awful lot of editing for no pay!
