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[FFG] Legendary Class Design Contest!

Re: Sweet

I'd be all over editing the entries and creating a web book. I wasn't particularly happy with one of them, since I ran out of time and didn't get to tweak the language and abilities as much as I thought was needed (the Storm), and the feedback I got for the Warrior of the Broken Wake was excellent I thought. I'd love the chance to make it better.

And more than that, I'd love the chance to get my hands on a collection of legendary classes. I think some of the ones posted here were really cool.
 

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dreamthief said:
Well they're definitely much more interesting than the Epic class extensions. ;)

Yeah. I saw another thread about that elsewhere on the boards here. Most people seem to agree that the "same, just more of it" approach of the epic book was far from inspiring. Having just received it yesterday, a cursory look through seems to support that.

Legendary classes, with the inherant stories built into them, feel much more epic. When I first heard about these I thought they might be a good seguay into the epic levels, but now I'm thinking the other way around.

Epic legends. It sounds redundant.
 

Re: Winners!

d20Dwarf said:
Ok, here are the 10 winners of the contest, in no particular order. I don't have time right now to comment on each, but I'll just say I'm glad to see that the classes are generating some excitement!
Oh well, neither of mind made it. When you do comment, are you just going to comment on the winners, or will you comment on all submissions?
 

Re: Sweet!

Khur said:
What does everyone (including Morrus and Wil and FFG) think about editing these so they meet official FFG standards and doing a little book for EN World and FFG. We could design and illustrate it too – I have the ability (and desire) to do some of the work. I think it would be worthwhile, even if we give the compilation away. Plus it’d be a great portfolio (writing and/or art) piece for those involved.

I've been editing the Green Warden based on the revelations here already.

It doesn’t have to be limited to the 10 winners either. Most of these entries have enough creamy goodness in them to be made into something.

What d’ya think?
I like the idea. I was planning on submitting revised versions of my Blade of God and Ranged Huntsman to the FaNCC's Netbook of Classes...but an ENWorld booklet would be cool as well.

Thanks to those who did reviews on the classes, but I'm highly curious to see what FFG thought of them.
 
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RedCliff said:
Yeah. I saw another thread about that elsewhere on the boards here. Most people seem to agree that the "same, just more of it" approach of the epic book was far from inspiring. Having just received it yesterday, a cursory look through seems to support that.
I just got mine as well, and I zipped through it last night. Unfortunately, I have to agree that the Epic Classes weren't to inspiring. I did like the spell seed idea, and some of the feats were pretty cool.
 

The Neclord?

I thought this guy was fairly cool in concept, but how exactly does he (or the necromancer in question) get 500 undead to control? The HD limit for undead is much smaller than that, even if one combines divine and arcane classes and takes the True Necromancer prestige class from Tome and Blood.

Just wondering?

:D
 
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Re: The Neclord?

Khur said:
I thought this guy was fairly cool in concept, but how exactly does he (or the necromancer in question) get 500 undead to control? The HD limit for undead is much smaller than that, even if one combines divine and arcane classes and takes the True Necromancer prestige class from Tome and Blood.

Well, to be honest, the "500" was just an arbitrary number, since I thought that was a sizable attack force, without really thinking of the limit on the Animate Dead spell. However, to answer your question, a little background on what I think a Necropolis (at least in my campaigns) is.

The (or a, if there are multiple) Necropolis is just a big ol' city of undead, undead worshippers, and undead makers. It was bad judgment of me to just say A necromancer (although, I guess you can just have the single necromancer that the Neclord directly serves), but there can easily be a coven of high-level (around level 15, I would picture) necromancers ruling the city, as well as a good amount of moderate level clerics and wizards about the city. The necropolis mindset I was in was drawn from necropolis's such as those found in Mage Knight, Heroes of Might and Magic, and, to a lesser extent, Neil Gaiman's Sandman.

Also, for the Necropolis (or any necromancer type characters, for that matter) I would allow the Leadership feat to be applied to undead followers (and maybe even undead cohorts).

Perhaps a little backstory to the site of the Necropolis can also explain the exorbinant (I pictured thousands) of undead. Perhaps the avatar of a god was slain at the site the Necropolis was built on, and such a profane act allowed the powers of necromancy magic to fluorish, along with drawing a large amount of necromancers.

Hope that answered your question (lest I use some jedi mind trick ;) ).

I also know that there were a couple of bugs that I'd fix up if I had a chance to revise the class, such as increasing the aforementioned bonus of Resist Negative Energy to +2/power level, and add in a limit to the number of undead you can create with Denying Death's Embrace.

Congratulations to the other winners! I hope to utilize some of these classes in my campaigns.
 

Re: Sweet!

Congratulations to all the winners !

I like the idea of the NetBook of Legendary Classes, so add one more tick to the "yes" column !

*Sheridan
 

More contests

Well.... do you guys want to see FFG host a similar contest to this for the arcane spellcasting classes? If we were to do it again, we'd probably host it over on our web site, but if we keep this going for Path of Magic, Faith, and Shadow, we can definately compile them all into a downloadable format -- adding to it each time we have a new contest (and that way we keep doling out the free books :) )
 

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