Fiend Folio: what wasn't included

For those of you mentioning the "fallen celestial" template idea, couldn't you just add the "fiendish" template to the celestial and possibly twink a few other abilities?
 

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whydirt said:
For those of you mentioning the "fallen celestial" template idea, couldn't you just add the "fiendish" template to the celestial and possibly twink a few other abilities?

well, you'd need to alter any abilities that involved good etc. but i guess you could do that.

seems somewhat lacking to me though. i'm not usually one to let mechanics dictate flavour, but it seems lacking in flavour to do it that way...
 

There was a discussion about the "Fallen Celestial Template" on the WotC boards shortly after Fiend Folio's release.

Someone in WotC (don't remember who) commented that a Fallen Celestial Template didn't "fit" into the "official" D&D cosmology because, as far as WotC's concerned, a Fallen Celestial is just a Fiend.

I don't know about you folks, but that's about the dumbest excuse I ever heard for dumping a concept. It makes no sense. So, if a Solar Falls, does it lose absolutely everything as a Solar and becomes either a Balor, Pit Fiend, or Ultroloth depending on its alignment?

Stupid.

I'll see if I can find the thread and post it here.
 

Fallen template

Yes, the Fallen is a template, obviously for Fallen celestials.

I was the one who wrote to James Wyatt asking why it wasn't presented in the book. He was the one that stated it didn't fit into "their" D&D cosmology, so fallen celestials are just fiends.

I agree with the poster above on that excuse and the fact that WotC should let US be the ones deciding whether or not a game mechanic or flavor fits into OUR cosmologies.


WotC could've put stuff like this in a Web Enhancement. But they have been putting up sueless and boring Web Enhancements. They should have fluff and crunch...or all crunch.
 

Re: Fallen template

Razz said:

I agree with the poster above on that excuse and the fact that WotC should let US be the ones deciding whether or not a game mechanic or flavor fits into OUR cosmologies.

They are. They are letting you design it yourself.
 

Kamikaze Midget said:
From MM1:
* Bug Trooper

Those are the big ones....makes me quite interested to see a few of htose, actually. :)

This looks like what ended up as the Phalanx, in one of SKR's Living Greyhawk Journal monster articles.
 

I got NO problem with them not including a fallen celestial template.

We've got plenty of 3rd parties who've already done it, and devoted a lot of space to the idea. You want fallen, go with them. ;)

Me, on the other hand -- I'm 100% happy with the idea of fallen celestials becoming fiends...I mean, when Lucifer fell, he didn't stay Lucifer, he turned into the Adversary, so it makes perfect sense that other celestials who fall would turn into perversions of what they once were, perhaps using Alter Self or Polymorph to appear as they once were anyway.

Besides, it freed up room for things like the Ethergaunts and the "New Desmodu," the Kaorti. Pretty sweet, if you ask me. I'm all for comparitively new ideas instead of something that I could whip up in a house rule if I desperately needed in abuot five minutes. ;)
 


The sea drake is in the Fiend Folio. At least, I think that's the name of the critter in FF -- there's some sea serpenty-dragon-type critter in there.
 

Silt Horror

Noone is screaming for the Silt Horror? Other than the Nightmare Beast, the Silt Horror and Cistern Fiend are two Dark Sun goodies I'd live to see brought to 3rd Ed.
 

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