Fiendish Codex I: Hordes of the Abyss

What the heck is all this disagreement and discussion about? If one DM wants the rules one way, fine. If another wants it another way, fine too!

I believe that no one idea is right or wrong, its simply the mythos that the individual DM wants to use. Some like Planescape mythos, some don't. And in a world of multi dimensions and multi planes, who says there isn't a "Planescape" alternate mythos where demons and devils all look like Kiera Knightly and Micky Rourke?
 

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Upper_Krust said:
What are you on about 'Abstract Concepts'. Outsiders are the souls/spirits of the dead given material form. They are created from individual souls!


Where do you get this? Is there any rules support for this, or is this a house rule in your campaign?

'Cause your posts make it sound like this is spelled out in the RAW somewhere, but I can't recall seeing that anywhere.
 

catsclaw227 said:
And in a world of multi dimensions and multi planes, who says there isn't a "Planescape" alternate mythos where demons and devils all look like Kiera Knightly and Micky Rourke?

I think this is actually true in all dimensions. In fact, if Hordes of the Abyss does not canonize this obvious fact, I will boycott it.

I will also boycott the letter "F," which I believe is one of today's sponsors.
 

Hey GC! :)

Grover Cleaveland said:
So to you angels, devils, and indeed all souls are as foreign to the proper order of things as walking skeletons?

Intelligent Undead certainly. Not automatons.

Foreign...Outsiders...see the similarity.

Grover Cleaveland said:
Creatures should "naturally" walk around souless and collapse into oblivion after death? I'm baffled by that sort of attitude.

Depends on the circumstances obviously. Some people die and become undead if their souls are prohibited from making the journey to the outer planes.

Grover Cleaveland said:
But there's obviously a correspondence between size and hit dice in all of these creatures, whether they grow or not. A bigger construct has more hit dice, as does a bigger fey and a bigger outsider.

There's no reason an outsider shouldn't be able to grow. As you point out, certain unique outsiders can have many hit dice and a relatively small size, but this is the exception, not the rule.

You can't point out a few exceptions and claim a greater pattern, not when the rule that creatures with more hit dice have a greater size is in the stat block of every non-unique outsider. That's just willful denial.

Its not the exception at all.

Glabrezu bigger than Balor
Dretch bigger than Quasit
Nycaloth bigger than Ultroloth
Yagnoloth bigger than Arcanaloth
Pit Fiend bigger than Dispater
Hellcat bigger than Erinyes

These are not isolated cases.

Grover Cleaveland said:
Then they must have free will, or no coersion (neither from ethics nor terror) would be necessary or indeed possible. Outsiders with no free will would do what they were designed to do, whether they were terrified or not. No "good spirit" would have any use for a sense of duty, which is only relevant in cases where they have the option of not being dutiful.

These beings are the personification of their respective alignments. That in itself is an inherant predictability. I think you are nitpicking on the minutiae rather than appreciating the big picture.

Grover Cleaveland said:
For the record, I'm addressing an inconsistency in your logic.

You must have the wrong address.

Grover Cleaveland said:
So for you a standard arcanaloth would be a different caste and shape than an arcanaloth who was a 9th level sorcerer? A babau who was a 3rd level rogue would have a different shape than a 0-level one? If they look the same, how is this different from simply gaining levels? If the only difference is what you call it, we really have no disagreement. Feel free to call an arcanaloth gaining a level a "metamorphosis."

Nicely twisted there.

I contrasted Dretch Rogue with Babau and Skeroloth Sorceror with an Arcanaloth.

If all demons could just take class levels then having castes that basically fulfill those criteria would be obsolete.

Grover Cleaveland said:
I'm saying demonic evolution is story-based, as it should be. Not everything should or can rely on dice and pre-determined formulae, or a computer program would be a good substitute for a live GM.

Characters sgain class levels via EXP. Outsiders gain Hit Dice. Is it too much to ask for a mechanic for the latter?

Grover Cleaveland said:
You should probably step out of that glass house before you start chucking rocks at people, Krust. You leapt into this one like clockwork of the dramatically leaping kind (perhaps a clockwork grassshopper of some sort).

It was well set up though you must admit, I mean I couldn't bypass a gem like that. :p
 

Grover Cleaveland said:
I think this is actually true in all dimensions. In fact, if Hordes of the Abyss does not canonize this obvious fact, I will boycott it.

I will also boycott the letter "F," which I believe is one of today's sponsors.
Now we've done it. This thread has driven Mr. Cleaveland (a fine president, I might add) over the deep end.
;)

Demiurge out.
 

Hey there Jester! :)

the Jester said:
Where do you get this? Is there any rules support for this, or is this a house rule in your campaign?

'Cause your posts make it sound like this is spelled out in the RAW somewhere, but I can't recall seeing that anywhere.

From 1st Edition...unless I am remembering it all wrong. :confused:

...the time before the 'dark ages' of Planescape. :p
 

Upper_Krust said:
Glabrezu bigger than Balor
Dretch bigger than Quasit
Nycaloth bigger than Ultroloth
Yagnoloth bigger than Arcanaloth
Pit Fiend bigger than Dispater
Hellcat bigger than Erinyes

Advancing in caste is different from advancing in hit dice. It's the rule in the current edition that outsiders grow bigger as they grow in their "outsider class." Advancing in caste represents a complete transformation of body and spirit - the creature essentially "starts over" at that point. Although, I'll speak further on the relationship between demons and castes below.

These beings are the personification of their respective alignments. That in itself is an inherant predictability. I think you are nitpicking on the minutiae rather than appreciating the big picture.

"Predictability" is hardly the same as predestination! Your grasp on logic (or the basic meanings of words) is exceptionally poor.

Nicely twisted there.

Thank you, I guess, but my point was quite valid. Why can't an arcanaloth gain levels in sorcerer? Why can't a babau gain levels in rogue? You can't really justify a completely new yugoloth caste just to make an arcanaloth a slightly better spellcaster, and thus your rigid dogma falls apart.

If all demons could just take class levels then having castes that basically fulfill those criteria would be obsolete.

The thing you're missing is that demons are a chaotic race - not just chaotic, but a form of Chaos incarnate. They don't have a caste system like baatezu and yugoloths do - there's no overriding authority in the Abyss with the power or desire to limit their freedom in such a way. If a dretch wants to gain levels in rogue, there's nothing preventing it from making such a choice.

What you (and, occasionally, I) inappropriately refer to as "castes" are just adaptations to the infinitely varying planes of the Abyss. Somewhere there is a layer that's entirely populated by babaus, and they fill all roles in their hideous parody of a society. Babaus can advance to archdemonic status just by continuing to grow in hit dice, or they can shed their skins like a snake and become hezrou and glabrezu instead - but they certainly aren't forced to be rogues. They also make excellent assassins and shadow dancers, and could easily be mages.

Baatezu and yugoloths will generally conform to the expectations of their caste unless they become exiled from their respective societies, in which case they'll have no ability to change castes. Even here, there's going to be some variety - a barbazu can as easily become a fighter or a ranger as a barbarian, or join the Mortal Hunter prestige class from the Book of Vile Darkness. A yagnaloth might become a blackguard or take the Fiend of Blasphemy prestige class from the Fiend Folio. Each caste has quite a bit of wiggle room, given how many different classes and prestige classes are available in 3e.

Characters sgain class levels via EXP. Outsiders gain Hit Dice. Is it too much to ask for a mechanic for the latter?

It's unnecessary. One of the reasons the DM exists is to make decisions like this. Suffice it to say it takes centuries for a demon to grow this way if it ever does, and PC demons shouldn't have to wait that long. Let them use class levels!

From 1st Edition...unless I am remembering it all wrong.

You're remembering it all wrong. Nowhere in 1st edition did it say that all demons and devils emerged from the souls of the damned (in fact, Glasya was implied to be the daughter of Asmodeus and Bensozia), and there was nothing that ever indicated that daemons had the ability to rise from mortal souls at all - they had no equivalent of manes or lemures. What's more, slaadi at least were clearly noted as reproducing sexually.
 
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OK, this will be the last time i dig into the archives CD. i had perviously searched on "Abyss" and "Orcus", and this time i searched on the rest of the demon lords by name. i could look up the word "demon" to see what i can see... but i simply don't have the time in my life for that. :)

Meeting Demogorgon (#36): :D

The Uldra (#119): The uldra god Aslak once united with Moradin and Garl Glittergold to fight against Demogorgon and several major demon princes he had united with.

Creatures From Elsewhere (#47): Features the Sugo, originally created by Juiblex, but they turned against him and all things chaotic.

Orcs Throw Spells, Too! (#141): Gnoll shamans of Yeenoghu are discussed.

The Sociology of the Flind (#173): Yeenoghu is mentioned a number of time in the footnotes section.

Fiendish Fortresses (#233): By Monte Cook, features the tanar'ri Living Fortresses, and the Fist of Graz'zt, an artifact that amplifies damage done by spells, used in the Blood War.

Greyhawk's World (#64): The god Raxivort was once a mortal xvart became ruler of all xvarts and was granted much power by a demon (rumored to be Graz'zt).

The Ecology of the Leucrotta (#91): Observers that have seen Kostchtchie say that he is often accompanied by leucrotta.

#117: An answer to a trivia question: "Yeenoghu and Baphomet are currently at war (MMII, page 36)"
 

Some cool finds Boz. I'll have to get around to finding #141 and #233. Not sure about #36 but hey.

*thinks Boz is right about the post fight but still sides with Shemmy and Krusty.* I'm Chaotic that way. ;) Plus they are my mates. (Well Krusty more than Shemmy but I never bet against a Loth. Good way to lose your soul many times over.)
 

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