Shemeska said:And how do you know for certain that it's only a "very-vocal minority" that feels that way about the stats? Because they don't agree with you?
BOZ said:has anyone besides you and Rip been railing against the inclusion of stats?
BOZ said:most seem to either like having the stats or at least not care, and some like having stats but wish they were higher. if any others feel the way you do, they haven't been "very vocal", thus i declared it a minority of vocal folks.
BOZ said:and to clarify my position, i don't care whether or not stats are included since i have not and probably never will run an epic campaign. they are *interesting* to me in an academic sense, but if stats were absent, i wouldn't be in the least bit uspet. so consider me in the 4th camp, please.![]()
BOZ said:since stats are included, that is fine by me. they were definitely included in 1E, but only barely included in 2E. it's been controversial in 3E mostly because no one can really agree how powerful gods and other powers should be.
BOZ said:to be honest, i almost agree with you that stats should be skipped, if but for that reason alone.
James Jacobs said:As for the power level of those stat blocks... I gotta admit that I want to have my cake and eat it too. Statting up demon princes as CR 28 or so creatures really limits their usability for most campaigns that want to feature the "you fight the demon prince" as the final battle to the campaign unless you go into epic levels. It'd be nice if a standard 1st–20th level campaign could end with a big fight against a demon prince, is what I'm saying. At the same time, those demon princes have been around for eons; if they were fragile enough that a group of 20th level characters could take them down, they'da been put down long ago.
James Jacobs said:Personally, I'm a big fan of the 1st edition concept of demons, devils, and other archfiends having "avatars" that they send to the Material Plane—that it's these avatars that are actually statted up in those old Monster Manuals. Kill the Material Plane avatar and you can put a delay into a demon prince's plans on the Material Plane, but you don't stop them. That way, you can defeat Demogorgon as a capstone to your standard 20-level D&D campaign, yet he's still around out there ready to come back at a later time.
James Jacobs said:As for the versions of demon princes in the BoVD or the Demonomicon articles being too wimpy... well, maybe it's best to think of these stat blocks instead as "starter demons." The cool thing about monsters in D&D is that it's a relatively simple thing to add a pile of Hit Dice to a criter and make him tougher. No real need even to give them new special abilities (since combats already never last long enoguh for a demon prince to use ALL of his special abilities). Just give Fraz-Urb'luu another 30 hit dice, advance his skills, base attack, saving throws, feats, special attack save DCs, and ability score improvements as appropriate, and presto! Instant Bad Ass to menace your group of 43rd level PCs.
Zaukrie said:C'mon Erik, you could squeeze more in if you really tried!
Seriously, those articles are great, and if you can find another series to do like that after about 5 years of doing demons, you'll have a long-term subscriber.
Shade said:I haven't seen many (actually, any that I can remember) posts about people who simply treat them as "just another demon" to stock dungeon rooms. This seems to be the apparently false assumption by many members of the anti-stat camp.
I have a simple solution in my epic campaign. When archfiends are confronted on their home plane, I slap the paragon template on 'em. That places them in the much more palatable (to me) range of CR 35-45.