Alright, a new version is out, now with new formatting, let me know what you think.
On Google:
https://drive.google.com/open?id=0B9weYkvEU386Z0wyM0p2Q2NfVEE
or here on enworld:
http://www.enworld.org/forum/rpgdownloads.php?do=file&fileid=5673
Version: 0.7
5/2/17
Notes
• Added 5e compatibility logo to cover
• New format closer to 5e core books
• Human stat bonus limited slightly
• Synthetic ‘Well made’ feature changed to a static amount of bonus HP per level for flavor and mechanical reasons.
• Synthetic charging requirements clarified
• Soldier Marine specialization now grants an additional combat focus at fourth level
• Soldier Heavy Gunner increases their DCs by 2 rather than 1, and deal weapon specific damage dice at level 10
• Officer Leadership ability rebalanced
• Savage class rebalanced to put them on a more competitive footing with other classes. (combat focus moved to first level, savage defense moved to second level, and new feature “Savage Ways” added for eighth level ability)
• Savage Warrior ‘Warcry’ rebalanced to be more inline with hunter and oathsworn core abilities.
• Civilian Fortunate One’s ‘Nine Lives’ feature rebalanced.
• Two new Civilian archetypes added, Survivor and Team Player.
• Military background expanded with other training specialty options.
• Combat focus feat clarified to note it does not stack with the soldier and savage class feature.
• New feats added
• Eagle Eye feat rebalanced to extend range, not negate it.
• Sharpshooter feat rebalanced to reduce the effectiveness of cover, not negate it.
• Armor AC range rebalanced.
• Riot Gear renamed to Body Armor, and no longer automatically provides damage reduction, now provides more AC.
• Mass driver and Anti Armor Rifle tweaked for clarity and balance.
• Grenade rules updated and clarified.
• Archaic weapons enhanced for more interesting play.
• Combat robots escort ability is now less broad.
• Repair and Medic robots healing is now limited in a similar fashion to medkit and repair kit healing abilities.
• Robot modifications added
• Weapon modifications tweaked and reworded.
• New armor mods added, differentiating different armor sets
• New prototypes added
• Additional rules edited for clarity
• New Cover Rules added