If you're going to impugn Zaeed's leadership because he was betrayed by his merc buddy, then you can also toss outHe led them so well that they shot in the face and left him for dead and after a couple of years, no one even remembered he was one of the two guys to start the organization. Not what I'd call a stellar leader.![]()
Garrus who was similarly betrayed, similarly maimed, and who got his last squad slaughtered wholesale, thus resulting in nobody being around to attest to what a superlative leader he is
Cerberus dog Miranda who is distrusted by many of her teammates (Jack points this out right before you are presented with a choice)
There are not many variations at all. Not "many", not "several", or even a "few", if we're taking those terms literally. In the leadership role, you need to pickI'm not sure what you mean about 'tagging the same person for the right choice'? There were several correct choices for each turning point...but part of it was dependent on making things like loyalty and equipment upgrades. (Jack isn't as powerful as Samara without implants, for example...which matters during the shield sequence). But checking over some of the collected data, there were quite a few variations that would prove successful. Every choice had at least two excellent choices and some that would still work.
Garrus or Miranda if you don't want a corpse
Garrus and Miranda again (with Jacob--who has never beend presented as a strong leader before--thrown is as a spare). So, you might as well just stick with what you picked before
Likewise, there are
two correct choices for biotics expert (Jack and Samara) and two choices for tech expert (Legion and Tali). At least the latter choice is fairly cut-and-dried
Mordin isn't suitable for any of those roles. He has both squad leadership experience and he's a tech expert (and not just in an abstract sense: his powers are all tech powers).
Here's the matrix for suicide-mission survival. Hold on to your socks:
[sblock=Felon]1) Buy every upgrade that you got a from a character. 2) Do all loyalty missions. 3) After doing any kind of mission (even a five-minute quickie you got from a planet scan), talk to everyone you did a loyalty mission for. Repeat until they run out of things to say. 4) When presented with choosing someone for a role, don't overthink, just cross your fingers and try to pick one of the two choices that Bioware decided you must pick.[/sblock]
Pretty breathtaking in its complexity, eh? What I had hoped was that my choice would shape the parameters for the mission, like how much time I have to complete an objective, or the path I have to take to it. But you're not picking a teammate to be a mitigating factor, you're just picking a survivor or a corpse.
It seems to have a lot to do with having their loyalty and upgrades AND your paragon or renegade value. Specifically,If you're paragon value or renegade value is below 80% or so when a couple of the characters come into conflict (as happens twice) or one of them will no longer remain loyal. The only way to get them loyal again is to max out your bar.
If you're talking about the two scenes that I think you're talking about, that's
.
not about succeeding in the suicide mission. That's about succeeding in romance (granted, both require loyalty)
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