Incenjucar
Legend
The need for a "training wheels" class is cited as a reason the fighter and martial classes need to default to simple, while complexity is handed off to magic in most cases.
Magic-users get to do things that are impossible for real people to do, and that's fine, but martial classes default to having fewer options even in combat than I've used in real life in the school yard.
Edit: I personally chafe at playing characters less capable than myself who should be MORE capable than myself unless things are very abstract. It's like when you're playing a "realistic" game but are unable to step over a knee-high fence or walk up a subtle incline. It's that much worse in a game that's not limited by programming constraints.
Magic-users get to do things that are impossible for real people to do, and that's fine, but martial classes default to having fewer options even in combat than I've used in real life in the school yard.
Edit: I personally chafe at playing characters less capable than myself who should be MORE capable than myself unless things are very abstract. It's like when you're playing a "realistic" game but are unable to step over a knee-high fence or walk up a subtle incline. It's that much worse in a game that's not limited by programming constraints.
Last edited: