Fighter.
Three of the House Rules that my (main, Planescape) group has adopted are focused on skills in general, and they (IMO) eliminate the need for multiple base classes of a similiar type.
1) All classes get more skill points. Typically as RAW +2 (fighters are 4 + Int mod, Rogues are 10 + Int mod, Warlocks are 6 + Int mod...)
2) Class/crossclass skills are eliminated. Everybody can now take whatever skill this wish to help build thier concept.
3) Redundant skills have been "fixed". Example: Move Silently/HideinShadows = Stealth, etc.
Therefore, with the above in mind.
Fighter as...
knight/samurai: mounted feats, other combat feats, knowledge skills, social skills, etc
ninja (non-mystical version 1)*: combat feats, stealth skills, social skills,
rangers: archery feats, stealth, survival, etc.
swashbuckler: weapon finesse, Martial Study, Martial Stance, Shadowblade, appropriate skills.
etc...
theredrobedwizard said:
Either this or Swordsage. Warblade works well for the samurai mentality. Take a few Diamond Mind maneuvers to replicate Iaijutsu.
-TRRW
replace? Hell they augment each other!