Vaalingrade
Legend
However fast you want because they're a fictional species with capabilities as the plot demands.no matter, think now how fast would that halfling move a 3lb sword around.
However fast you want because they're a fictional species with capabilities as the plot demands.no matter, think now how fast would that halfling move a 3lb sword around.
When that is literally the closest you have to evidence supporting it? Yes, that is no more than speculation.Is it really speculation when there's a old school style that doesn't have that problem, a new school skull that does have that problem, and Jeremy Crawford is in his 50s?
1+1+1=3?
Crawford addresses this in the video. He says they've heard that idea and considered it, but decided against it for two reasons. One is that the Battle Master is popular and they don't want to kill it to give other subclasses a watered down version of what it does. The other is that, believe it or not, not everyone likes Maneuvers and they don't want to force them on players who don't want them.Battlemaster should have been core fighter feature,
if it's not directly explained by a rule or magic, I treat everything as planet Earth physics.However fast you want because they're a fictional species with capabilities as the plot demands.
give every fighter number of dice(d6, no scaling) equal to proficiency bonus and number of maneuvers equal to proficiency bonus.Crawford addresses this in the video. He says they've heard that idea and considered it, but decided against it for two reasons. One is that the Battle Master is popular and they don't want to kill it to give other subclasses a watered down version of what it does. The other is that, believe it or not, not everyone likes Maneuvers and they don't want to force them on players who don't want them.
While I'm all for bringing all the Fighter subclasses up to a good level of performance, I can't entirely say he's wrong that chopping up the Battle Master and giving everyone a small piece is not the way to go. Like, would it really be satisfying to have two Superiority Dice and one Maneuver? I don't think so.
So here is the list. Lets look at a 10th level battlemaster 2014 vs 2024.Everyone talking about how amazing the fighter looks makes me think I'm reading a different version from everyone else because I'm just not seeing it?
They still have basically no high level features, Tactical mind just doesn't read that great to me, they removed martial adept but kept the much worse martial expert and moved it to later level, battlemaster still doesn't get new maneuvers at higher levels so it quickly becomes pick the least bad option, know thy enemy is still mostly a ribbon but now only once per day instead of at will (it sure isn't worth spending a superiority dice on).
So what am I missing? why does everyone think it is great?
Crawford directly addressed this in the last video. In simple terms.....its just not happening. They debated it internally and even tried out some options early on, and it got dropped. There is no world in which the fighter will have maneuvers by default in 2024.give every fighter number of dice(d6, no scaling) equal to proficiency bonus and number of maneuvers equal to proficiency bonus.
give battlemaster double of that and scaling of dice, d10 at 7th level. d12 at 15th level.
if you want a simple fighter;
Barbarian ------> that way.
I like how the assumption right away is that it has to be watered down.Battle Master is popular and they don't want to kill it to give other subclasses a watered down version of what it does.
Okay, let's check the 5e weapon speed chart to see how it should work in game.ok,
so faster sword is harder to dodge/block and 10lb weapon is so slow it should come with built in -5 attack modifier. or -10 even.
In the immortal words of Jamie Hyneman: There's your problem. It's not Earth. It's a Fantasy world repleate with living flying tanks, immortal stick men who never sleep, and little dudes who are now allowed to be awesome.if it's not directly explained by a rule or magic, I treat everything as planet Earth physics
In terms of DPR, 100%. The changes to Second Wind and Tactical Mind alone give the Fighter a gigantic boost outside of combat, too.Now does this fighter compete with the high level casters, we can debate that.