(Psi)SeveredHead
Adventurer
I don't think I've seen this topic on ENWorld in ages, but it's common on the WotC boards.
There have been complaints about the fighter, which I've seen summarized as follows:
I don't necessarily agree with #4, and I think the swashbuckler concept should be added to #1, but otherwise I agree with this.
#3 is, I think, the most important thing. There's a very small number of BAB +13 or higher feats, whether for fighters specifically or for fighting classes in general, whereas (as an example) there's a huge number of spells of 7th-level+ in the Player's Handbook. As a result, fighters "plateau" at 12th-level.
I'm not looking for huge changes like giving fighters more skill points or more feats, I'm simply looking for high BAB feats - preferably those that don't copy class abilities of other core classes.
ENWorld is a veritable well of creativity. Do any of you have good fighter-style feat ideas?
I've tried to create my own feats, but even when I created some that I thought were "broken" I was told (by multiple respondents and a game designer) that it wasn't any more powerful than Improved Critical.
Here's the example:
Your Weapon Is My Weapon [Fighter, General]
Instead of disarming a melee weapon, you can control it and strike the wielder's allies.
Prerequisites: Combat Expertise, Improved Disarm, BAB +8
Benefit: You can make an opposed disarm check against a creature wielding a melee weapon, as if disarming a weapon, but instead of removing it from your opponent's hand (or other appendages) you can control a weapon. Your opponent can free the weapon with a successful disarm check (does not draw an attack of opportunity even if they do not have Improved Disarm or a similar ability).
You can strike another opponent within the reach of that weapon with the weapon. You make an attack roll against that opponent, using your attack roll modifiers except for Strength or Dexterity (use your opponent's ability score), with a -4 penalty. (You can only use Dexterity if you are controlling a light weapon and have Weapon Finesse.)
You cannot make attacks of opportunity while controlling another creature's weapon, nor do you threaten any areas. Your opponent cannot attempt to make any attacks of opportunity until they regain control of their weapon.
There have been complaints about the fighter, which I've seen summarized as follows:
http://boards1.wizards.com/showthread.php?t=299836&page=1&pp=30Finarin Panjoro said:1- Inability to mimic many warrior archetypes due to limited skill set (generals, sheriffs, sentinels, commandos, etc.)
2- Lack of unique abilities (anyone can take feats)
3- Lack of scaling abilities (such that at high levels they are still doing what they did at low levels).
4- Vulnerability to Will Save spells and effects.
I don't necessarily agree with #4, and I think the swashbuckler concept should be added to #1, but otherwise I agree with this.
#3 is, I think, the most important thing. There's a very small number of BAB +13 or higher feats, whether for fighters specifically or for fighting classes in general, whereas (as an example) there's a huge number of spells of 7th-level+ in the Player's Handbook. As a result, fighters "plateau" at 12th-level.
I'm not looking for huge changes like giving fighters more skill points or more feats, I'm simply looking for high BAB feats - preferably those that don't copy class abilities of other core classes.
ENWorld is a veritable well of creativity. Do any of you have good fighter-style feat ideas?
I've tried to create my own feats, but even when I created some that I thought were "broken" I was told (by multiple respondents and a game designer) that it wasn't any more powerful than Improved Critical.
Here's the example:
Your Weapon Is My Weapon [Fighter, General]
Instead of disarming a melee weapon, you can control it and strike the wielder's allies.
Prerequisites: Combat Expertise, Improved Disarm, BAB +8
Benefit: You can make an opposed disarm check against a creature wielding a melee weapon, as if disarming a weapon, but instead of removing it from your opponent's hand (or other appendages) you can control a weapon. Your opponent can free the weapon with a successful disarm check (does not draw an attack of opportunity even if they do not have Improved Disarm or a similar ability).
You can strike another opponent within the reach of that weapon with the weapon. You make an attack roll against that opponent, using your attack roll modifiers except for Strength or Dexterity (use your opponent's ability score), with a -4 penalty. (You can only use Dexterity if you are controlling a light weapon and have Weapon Finesse.)
You cannot make attacks of opportunity while controlling another creature's weapon, nor do you threaten any areas. Your opponent cannot attempt to make any attacks of opportunity until they regain control of their weapon.
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