Fighter question

DarkMaster said:
Well profession are more intellectual activity. I have a hard time conceiving that a Barbarian can learn how to be a civil engineer when he is not hunting for food. Same for the fighter they are more manual worker (craft).

Yet craft is Int based just like profession (3.0, in 3.5 it's Wis; point is the same)...
 
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Profession has always been a Wisdom-based skill, in 3.0 as well as in 3.5.

Civil engineering is covered by Knowledge (architecture and engineering), appropriately enough. The Profession skill covers mundane jobs that don't produce goods as an end-product: sailor, guide, woodcutter, herbalist, miner, scribe, siege engineer, stablehand, etc. While a single-classed barbarian couldn't be a scribe (and perhaps that's why they don't get Profession as a class skill), there's no reason why one couldn't be a skilled guide or sailor (for example).
 

Spatula said:
Profession has always been a Wisdom-based skill, in 3.0 as well as in 3.5.

Civil engineering is covered by Knowledge (architecture and engineering), appropriately enough. The Profession skill covers mundane jobs that don't produce goods as an end-product: sailor, guide, woodcutter, herbalist, miner, scribe, siege engineer, stablehand, etc. While a single-classed barbarian couldn't be a scribe (and perhaps that's why they don't get Profession as a class skill), there's no reason why one couldn't be a skilled guide or sailor (for example).
Yes maybe. I have a hard time with profession. A good sailor will have good skills in balance, rope use, climb and some sort of knowledge of boat and the sea. a good guide should have survival skills and knowledge geography and maybe some social skills.
How can someone with no ranks in survival and knowledge geography earn a decent living a guide even if he has 20 rank in profession (guide)

For these reason I don't play with the profession skill, because a lot of them requires a bunch of others skills.
 

DarkMaster said:
Yes maybe. I have a hard time with profession. A good sailor will have good skills in balance, rope use, climb and some sort of knowledge of boat and the sea. a good guide should have survival skills and knowledge geography and maybe some social skills.
How can someone with no ranks in survival and knowledge geography earn a decent living a guide even if he has 20 rank in profession (guide)

For these reason I don't play with the profession skill, because a lot of them requires a bunch of others skills.

You could always borrow a leaf from the FR Players guide's treatment of the Knowledge (Local:Region) skill: 5 ranks in a profession gives you a syngergy bonus to a host of skills related to the profession. For example, profession (sailor) gives a +2 synergy bonus to balance, rope use, climb, and survival (when at sea); Profession (Guide) gives +2 synergy bonus to Diplomacy, Knowledge (Geography), and Survival checks, Profession (Jeweler) gives +2 synergy bonus to Appraise (gems & jewelry only), Diplomacy, and Craft (jewelry), etc.
 

You could always . . . wait for it . . . abolish the concept of class skills.

It does mean you need to carefully consider the matter of prestige classes which have skill rank prerequisites, but otherwise I feel that balance is maintained (albeit in a more fragile sense) by the different number of skill points available to each class.

The advantage is primarily that any character can have skills relating to her background - and the skills themselves tend to balance out. You won't see fighters Tumbling in fullplate, because you can't Tumble in fullplate. If a wizard really wants to spend her skill points in Intimidate, I can't honestly think of a good reason why she shouldn't be able to.
 


mhacdebhandia said:
You could always . . . wait for it . . . abolish the concept of class skills.
Nah, I'd rather change the cost (1 skill point equals 2 ranks class skill or 1 rank cross-class skill).

You have two options, either or both:

1.Use d20 Modern Occupation to give the class a background (plus additional "permanent" class skills and/or bonus feats)

2. Background feat taken at 1st level. It can emulate a background and offer a set of skills (3 or 4) as "permanent" class skills. If used with Occupation, then this feat becomes Cosmopolitan and can be taken at any level.
 

I don't see the problem. Fighters are not banned from taking cross-class skills. So if you want a profession dude, just spend the points at 2 for 1. If you want a lot of ranks, eventually take a level of rogue/expert and put them all in that profession.
 

Good point, Particle Man. The fighter *can* be a carpenter, but he puts more time into his fighting.... which is why he has fighter levels. His brother, the expert, has been studying carpentry and the family business, not out there with the militia training with swords. And nothing's stopping the fighter from taking a break from his sword for a few months and taking a level in expert to start trying to catch up with his brother.

Class skills are class skills because a class level represents time spent studying certain things. If you had wanted to study something else, you should have taken a different class.

-The Souljourner
 

The Souljourner said:
Good point, Particle Man. The fighter *can* be a carpenter, but he puts more time into his fighting.... which is why he has fighter levels. His brother, the expert, has been studying carpentry and the family business, not out there with the militia training with swords. And nothing's stopping the fighter from taking a break from his sword for a few months and taking a level in expert to start trying to catch up with his brother.

Class skills are class skills because a class level represents time spent studying certain things. If you had wanted to study something else, you should have taken a different class.

-The Souljourner

Fighter vs. expert comparison is irrelevent, as an expert has no special class features. This still doesn't explain why most other PC classes have profession as a class skill then. Can you justify Profession: Sailor, Miner, Driver, Farmer, Teamster, Stablehand (examples which are explicitly mentioned in the PHB) better for, say, wizards than fighters?

Maybe craft/profession should only be a class skill for NPC classes.
 

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