blargney the second
blargney the minute's son
Fighters rawk. I haven't seen a paladin in play yet, but I'm sure they rawk too. Best of both worlds!
Yup, that was my impression, too. It's all theoretical, but when I read the powers, I thought, the Paladin was a secondary leader while the Fighter looked almost like a secondary controller, especially at the higher levels.Sphyre said:From what it looks like on paper:
- The fighter is better at controlling and defending against multiple opponents.
- The paladin is better at locking down and punishing a single foe
Zsig said:Most Fighter's stuff works in a way he doesn't necessarily needs to actively use. Combat Challenge extra attack, Combat Superiority that triggers on an Op. Attack, even his "passive" bonus to attacks over the paladin demonstrates that. They are most often tiny little passive bonuses that adds up and makes the difference in the long run.
Most of the Paladin's stuff deals with actively searching and thus smart thinking "who am I going to mark?" "who am I going to heal?", also, most of his abilities demands tactical planning much moreso than the fighter, and they even reward you for that, with more flashy and powerful effects.
Bottom line (IMO), Paladins are more "powerful" but demands intelligent thinking and planning of your choices. Fighters are weaker in terms of power, but they trade this extra power for passive abilities that helps them no matter what, regardless of the choices you make (either in combat or in character development) you're still good.
In the end, they're both equally good. It just depends on playstyle.
All that being said though, this is a general statement.