Fighter Vs Paladin

Andor said:
Are you sure about that? On paper Pally's have a lot of powers that grant CA against a foe to their allies. CA makes happy rogues.

Fighter are better at helping the rogue gain flanking bonus and getting him out of trouble if he gets too much heat. Things like covering attack and get over here (both available by level 2) are pretty good for this.

As for directly granting combat advantage

From level 1 to 10 :

Paladin have 1 daily (Radiant Delirium) and 1 encounter (divine reverence)

Fighter have 1 encounter (Spinning Sweep).

So in a day of 5 encounter, the 10th level fighter can directly grant 5 combat advantage and the Paladin 6.

Neither are particularly gifted at inflicting conditions that grant sneak attack. Other classes do it better. It's more about setting up flanking situation. Fighters have more powers that help get the rogue in an out of flanking position and have better means of keeping the neighbouring monsters focused on him.
 
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Danceofmasks said:
But what if your rogue uses a crossbow?
Now it's hardly an optimised rogue, but the point remains ... rogues do not have to be stabby.

They usually are, and if they are not, it's with the wizard and warlocks that they will find good synergies, not with the paladin.
 

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