D&D 5E Fighters are amazing!


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That's too hard. The rules need to be lighter on wizards in this respect, especially considering how they have fewer spell slots.

Looking at this discussion, and it's starting to read like:

"Fighters need more cool powers because wizards have them and are too powerful, but the rules need to be made easier for wizards so they can get more power easier."


That seems....contradictory to me. Maybe the rules are there to mitigate the wizards' power, and thus you don't need to give fighters all kinds of cool powers to make up for this perceived power imbalance that is somehow in the favor of, and at the same time against, wizards.

Otherwise it seems to me you're asking for a circular arms race of going back and forth, always adding a little bit here and there, and before you know it, both are overflowing.
 

Looking at this discussion, and it's starting to read like:

"Fighters need more cool powers because wizards have them and are too powerful, but the rules need to be made easier for wizards so they can get more power easier."


That seems....contradictory to me. Maybe the rules are there to mitigate the wizards' power, and thus you don't need to give fighters all kinds of cool powers to make up for this perceived power imbalance that is somehow in the favor of, and at the same time against, wizards.

Otherwise it seems to me you're asking for a circular arms race of going back and forth, always adding a little bit here and there, and before you know it, both are overflowing.

It's not an arms race, it's common sense.
 

It's not an arms race, it's common sense.

I think you missed my point.

So far the conversation is going like this:

Fighters need more powers because wizards are too powerful compared to them
The rules are too harsh on wizards and should be made easier.

Those two things are contradictory. You can't on one hand complain about how fighters need more power to catch up to wizards while on the other hand say the rules are too hard on wizards. Because if you add more power to the fighter to catch up to the current wizard, and then give more power to the wizard by easing up the rules, you've just created another gap. Meaning giving more power to the fighter. Ergo, the arms race.
 

I think what you're really trying to say, though, is that the goal can be about finding the right balance. If you take the fighter five steps forward, and the wizard only four, you have still closed the gap one step. So, I mean that you just apply changes where common sense dictates. It doesn't actually lead to an incessant series of fluctuations in that balance.
 


That's too hard. The rules need to be lighter on wizards in this respect, especially considering how they have fewer spell slots.

not at all... wizards will find stuff along the way.. and again, any wizard worth his salt has a extra spell book or two stashed in safe places...

in my last home game I had a habit of always leaving a backup spellbook at the nearest temple of my god, with a small donation (my character worshiped the god of magic in our home game)

I also had a copy of my spell book in a local INN and later on our ship...
 

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