D&D 5E Fighters are amazing!


log in or register to remove this ad

Of course if that spellbook is stolen, destroyed or lost in some other way, well the Wizard can fallback on... what exactly again??
5e wizards are weakened, but not horribly so, without their spellbooks. They won't be able to change their prepared spells, they won't have rituals, and can't use Arcane Recovery. But they still have all the spells they prepared previously, and their spell slots still refresh with a long rest.
 

I like feats as an alternative to Ability bonuses, but I don’t think their removal penalises Fighters over other classes especially. They just get more Ability bonuses. You could say that ‘Fighters are boring’ again, but I’d say its Humans that get penalised more in that respect.
 

It makes sense for fighters and thieves to have the most feats, along with barbarians, monks, rangers, paladins, and bards. Feats are physical abilities, right?
 

5e wizards are weakened, but not horribly so, without their spellbooks. They won't be able to change their prepared spells, they won't have rituals, and can't use Arcane Recovery. But they still have all the spells they prepared previously, and their spell slots still refresh with a long rest.

What good are spell slots without spells to prepare? I mean if this happens in the middle of the adventure does the wizard and the rest of the party just pack it in and go home? What about the dangers they face getting back there?


Edit: In other words there seems to be this assumption that upon loosing his spellbook the wizard will easily just grab a back up copy... which isn't a given.
 
Last edited:



What good are spell slots without spells to prepare? I mean if this happens in the middle of the adventure does the wizard and the rest of the party just pack it in and go home? What about the dangers they face getting back there?
You still have the spells you prepared earlier. You just can't change them to account for changing circumstances.

Let's say you're a 5th level wizard with Int 16, so you have 8 spells prepared (plus 4 cantrips known). Perhaps you have comprehend languages, magic missile, sleep, invisibility, rope trick, scorching ray, fireball, and haste. Even without your spellbook, you would keep those spells prepared indefinitely, and could cast a total of 4 1st, 3 2nd, and 2 3rd level spells per day. The spellbook is only needed if you decide that you want to change scorching ray to spider climb, or something like that.
 

The wizard needs to protect his spellbook. What do the rules say for rewriting it if it's lost?

Making a copy of your spellbook takes 1 hour and costs 10 gp per spell level (half the time and 1/5th the cost of scribing a new spell, not counting whatever effort you went to to acquire something to copy). If you have the original handy and are making a copy, there's no problem copying the whole thing given time and money. If you lose your spellbook and have to start from scratch, you can make a copy of whatever spells you have prepared - anything else will have to be re-acquired.
 


Remove ads

Top