[Fighting Fantasy] House of Hell


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Nikosandros

Golden Procrastinator
My cell phone is dead and even before that, I've had no signal for hours. Where I am is only a guess; without GPS, I had to ask an old man a while back for directions but either he gave me bad ones or I misunderstood them.
Is this something that you've added? I haven't played HoH in ages, but I'm certain that there was no mention of cell phones, especially since they were something quite exotic when it was published.
 


Whizbang Dustyboots

Gnometown Hero
Waking up feels like climbing out of a dark hole. My head is spinning and my mouth feels like it's made of cotton. I'm so groggy that, at first, I don't even notice that my hands and feet are bound somehow.

Finally, my head clears enough and I can take in the empty room I've been dumped in. Through the room's one window, the rain and wind are still blowing.

I'm able to get to my feet and awkwardly hop and shuffle over to the window. I can probably twist and smash the window with my hands. That's a terrible idea under normal circumstances, but are the alternatives at this moment worse?

((Test Luck and smash the window with my hands: Page 136))
((Do not test my Luck: Page 360))

((The phrasing in the book is unclear -- I may be smashing the window either way.))
 



Whizbang Dustyboots

Gnometown Hero
Using the broken glass, I cut my bonds and massage my ankles and wrists free. But it's too far down from the window, which is still rimmed with broken glass, into pitch blackness below, where anything could be waiting for me.

I opt to check the room's door instead. It's unlocked -- they clearly figured I'd be out for a good while longer.

The door opens on an upper floor landing. Peeking over the railing, I can see the entrance hall below.

To the left of me are two doors in the corner of the landing.

To the right the landing goes past another door and then turns to the left.

((To go left, turn to page 287))
((To turn right, turn to page 33))
 

Whizbang Dustyboots

Gnometown Hero
I know I want to get away, but without a phone or a car, I'm not sure how far I'll get. But jumping over the railing to the ground floor is a good way to break a leg or worse, so I need to make a choice.

With a sigh -- waking up and finding this was all a bad dream doesn't seem like it's in the cards -- I head to the left.

The first door has a name on it: "Balthus." The next has no name,

((Enter the Balthus room: Page 299))
((Go through the other door: Page 86))
((Go past the doors, around the corner of the landing: Page 193))
 

Whizbang Dustyboots

Gnometown Hero
This is clearly a terrible idea, but the name on the door is too intriguing to ignore.

I don't know what I was expecting, but it wasn't this.

The room inside is bare, with striped wallpaper on its walls. On one wall is a hearth with a small wooden box on the mantelpiece.

On another wall are curtains, but they bulge and clump unnaturally.

I want to look at the box, but whatever's happening with the curtains concerns me.

((Investigate the curtains: Page 249))
((Open the box: Page 197))
 

Whizbang Dustyboots

Gnometown Hero
I won't feel safe looking at the box, waiting for whatever's behind the curtains to leap out at me.

I stalk over to them and yank the left-hand curtain aside. There's a full length window behind it -- barred on the outside -- but nothing's behind the curtains.

And then the bulges in the right hand curtain twist and whip toward me.
 

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