Fighting "Mr. T"

Fishbone said:
I wonder what that blanked out word is? Dick? Cock?
I've never fought a Tarrasque but it is on my to do list.

:):):):).

Rhymes with "bits".

Slang term for the female fun bags. The jibblies, the hooters, jugs, or dirty pillows.

Dang, the filter is quirky here, isn't it?

it's a parody on the Monty python "everest" sketch.

"Mount Everest: Forbidding, Aloof, Terrifying. The mountain with the biggest :):):):) in the world."
 

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Wow, lots of negativity in here.

Howzabout illusion spells? Make lots of targets for T to chew on instead of the party.

Displacement - double the hp's.

Freedom of Movement - Ok, no brainer

Truenamer goodies like giving cover to all allies within 60 feet - blocks AOO's

IIRC, the telekinetic wizard's attacks are all touch attacks. Master of the Unseen Hand or somesuch.

The bard is giving you like 50 bonus HP's as well. And what, a +9 attack and damage bonus?

Why is it everyone reaches for the non-core options whenever stuff like this comes up? There's so much you can do with just core. I'm actually a little disappointed in the lack of creativity here.
 

Hussar said:
Truenamer goodies like giving cover to all allies within 60 feet - blocks AOO's

IIRC, the telekinetic wizard's attacks are all touch attacks. Master of the Unseen Hand or somesuch....

Why is it everyone reaches for the non-core options whenever stuff like this comes up? There's so much you can do with just core. I'm actually a little disappointed in the lack of creativity here.
Odd juxtaposition of statements here. ?

If everyone starts within melee range of the tarrasque, the battle *will* be tough. If they don't, core or non-core works fine. Non-core is better if they have no ability to stay at range.
 


James McMurray said:
The Tarrasque is immune to ability damage. You'll have to use ghosts.

The tarrasque is immune to all damage in the sense that nothing defeats its regeneration, and even if it fails a save against an instakill effect, it just takes hit point damage. But shadows don't have saves.

Also, the Tarrasque's attacks count as epic, and therefor magic.

To be precise, the tarrasque's attacks count as epic for the purpose of overcoming damage reduction. The shadow doesn't have damage reduction....
 

hong said:
The tarrasque is immune to all damage in the sense that nothing defeats its regeneration, and even if it fails a save against an instakill effect, it just takes hit point damage. But shadows don't have saves.
I dunno about that. The tarrasque's stat block says "immunity to fire, poison, disease, energy drain, and ability damage." Shadows deal Str damage, so that seems pretty clear on the face of it.
To be precise, the tarrasque's attacks count as epic for the purpose of overcoming damage reduction. The shadow doesn't have damage reduction....
Heh. This raises an interesting point about incorporeality and DR. This isn't dealt with in the FAQ?
 

Squire James said:
The terrasque's main weakness in an "indoor" situation is his relatively poor Will save. Charm it, and give it something to do...

To be fair, however: relative, in this case, means +20. With an SR of 32 that needs to be punched thru first.

Also won't necessarily save the rest of the party from being consumed. As far as Mr T is concerned, his new BFF just brought lunch with him, because he's ever so thoughtful.
 

ruleslawyer said:
I dunno about that. The tarrasque's stat block says "immunity to fire, poison, disease, energy drain, and ability damage." Shadows deal Str damage, so that seems pretty clear on the face of it.

Ah. I was looking at the regen description. Well, just use wraiths, for ability drain as opposed to damage.

Heh. This raises an interesting point about incorporeality and DR. This isn't dealt with in the FAQ?

Incorporeal creatures always ignore DR. To _hit_ an incorporeal creature, you need a magic weapon. The tarrasque's attacks are treated as epic only for the purpose of bypassing DR.
 
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ruleslawyer said:
Odd juxtaposition of statements here. ?

If everyone starts within melee range of the tarrasque, the battle *will* be tough. If they don't, core or non-core works fine. Non-core is better if they have no ability to stay at range.

All right, fair enough. To be fair though, Away did mention the existence of particular classes in the group.

Staying at range is a point though. With a move of 20, staying out of its reach is quite possible. The problem is, the regeneration kicks in.
 

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