Ulorian - Agent of Chaos
Legend
Or at least separate ASIs from feats. Right now, having to choose between ASIs and a feat seems an unnecessary dilemma. I guess the thought was that a character in a game that allowed feats would be more powerful than a character in a game that didn't? What difference does that make? As long as characters in the same game are comparable to each other, you're good.How does that work exactly?
My personal preference would be for ASI's after racial/background/whatever bonuses to just go away. Make it feats only. Make items and special ways to get stat increases mean something again. Make 20s mean something again, rather than be common place for any mid or high level PC.
Although a game that included both ASIs and feats though would have characters more powerful than the baseline game allowed for. But just up the challenge level of your encounters to compensate.
The mishmash of feats with ASIs has lead to these +1/feats which makes it that much harder to balance feats against each other IMO.