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D&D (2024) Fighting Styles Are Not Worth a Whole Feat

I agree that you should get something for taking lower level feats.

I think that the Fighting Styles are ok compared to the other first level feats, not great but if you like to fight in a certain way than it is certainly usefull. But when you get highter level feats you should be given the +1 ASI when you take a first level feat or it will be a trap option for non-optimizers/new players.

Btw. I don't like the +1 ASI's. They are confusing for beginners (also why do you get the +2/+1 with backgrounds instead of just higher Starting Attributes) and half the time you gain odd Stats that doesn't help you anyway.

In similar note, why are Epic Boons Feats? The Character Classes say you get an Epic Boon with no mention of beeing a Feat and then they are listed under Feats as Level 20 Feats. What purpose does this serve? Can you take a lower Level Feat instead?
 

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I agree that you should get something for taking lower level feats.

I think that the Fighting Styles are ok compared to the other first level feats, not great but if you like to fight in a certain way than it is certainly usefull. But when you get highter level feats you should be given the +1 ASI when you take a first level feat or it will be a trap option for non-optimizers/new players.
agree.

Btw. I don't like the +1 ASI's. They are confusing for beginners (also why do you get the +2/+1 with backgrounds instead of just higher Starting Attributes) and half the time you gain odd Stats that doesn't help you anyway.
higher point buy pool(32 pts) with option to buy 16,17 and 18.

cost:
8: 0 pts
9: 1 pt
10: 2 pts
11: 3 pts
12: 4 pts
13: 5 pts
14: 6 pts
15: 8 pts
16: 10 pts
17: 13 pts
18: 16 pts

or standard array of: 16,16,14,12,10,8

for rolling it could be buffed to 3 rolls with 5d6D2 and 3 rolls with 4d6D1. to compensate for not using +2/+1 or +1/+1/+1.



In similar note, why are Epic Boons Feats? The Character Classes say you get an Epic Boon with no mention of beeing a Feat and then they are listed under Feats as Level 20 Feats. What purpose does this serve? Can you take a lower Level Feat instead?
it would be a waste. maybe 2 or 3 feats instead of epic boon if it could be interchangeable.
 

That's just a noob trap, and I'd prefer to leave system mastery behind in 3E. As it stands, it seems reasonable for a fighter to take another style feat later on, but under this they're just being short changed because a designer decided to put a class feature as a feat instead because they want to slightly save on word count.
I also dislike trap options and Ivory Tower design, but if a feat is marked as a 1st level feat, I would expect it to be less powerful than a 4th level feat, just like epic boons (20th level feats) seem to be stronger than 4th level feats. The numbers should communicate the intent well enough.
 

I also dislike trap options and Ivory Tower design, but if a feat is marked as a 1st level feat, I would expect it to be less powerful than a 4th level feat, just like epic boons (20th level feats) seem to be stronger than 4th level feats. The numbers should communicate the intent well enough.
1st level feat does not have an ASI.

they should be balanced around that.

so that you can take that feat at levels 4+ and just add +1 ASI.
 


I also dislike trap options and Ivory Tower design, but if a feat is marked as a 1st level feat, I would expect it to be less powerful than a 4th level feat, just like epic boons (20th level feats) seem to be stronger than 4th level feats. The numbers should communicate the intent well enough.
The issue is that means that a fighter can't gain a second style without shortchanging themselves a stat point. That's crap design simply because a dev wanted to save a few words (probably so they can add more spells :P ).

Easy enough fix is that all first level feats grant a +1 if taken after first level. This helps avoid noob trap of using a higher level feat slot for a lower level slot.

Or better yet, just decouple feats and stat bumps entirely.
 

IMO, there are no "trap" options if a feat or spell or whatever variable attribute you want to choose contributes to the character concept you want to play.
Not a fan of the logic that crappy balance is acceptable if people can be suckered into doing it for "teh roleplaying"!

Maybe the designers can actually instead put some work in for once? It really isn't hard to TRY and balance, but you all keep giving them free passes because someone somewhere will spend an entire feat to get a cool hat with no mechanical bonus so they can be "RP'er than thou".
 

Not a fan of the logic that crappy balance is acceptable if people can be suckered into doing it for "teh roleplaying"!

Maybe the designers can actually instead put some work in for once? It really isn't hard to TRY and balance, but you all keep giving them free passes because someone somewhere will spend an entire feat to get a cool hat with no mechanical bonus so they can be "RP'er than thou".

Just like the cake, the balance is a lie.
 


The issue is that means that a fighter can't gain a second style without shortchanging themselves a stat point. That's crap design simply because a dev wanted to save a few words (probably so they can add more spells :p ).

Easy enough fix is that all first level feats grant a +1 if taken after first level. This helps avoid noob trap of using a higher level feat slot for a lower level slot.

Or better yet, just decouple feats and stat bumps entirely.
I agree with your design intent.
 

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