Fighting the Gray Tide (Miniature Painting)


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That's for the best. Warhammer isn't really a very fun game. It's just an excuse to show off painted miniatures to your friends at the tournament.
I played it for the first time last fall. As an experienced gamer (45 years), it still felt like listening to greek. And the rules seem extremely way over complex for what you're trying to do. It's like something written in 1978 when everything was new and all over the place, and just kept the same rules all this time, compared to say, D&D, where rules have constantly evolved to be easier to understand. I know there have been many rules changes as well, but it still felt overly redundant and complex. Several times I kept thinking, "wouldn't it be easier just to do this mechanic instead, and eliminate half the rolls?"
 

I played it for the first time last fall. As an experienced gamer (45 years), it still felt like listening to greek. And the rules seem extremely way over complex for what you're trying to do. It's like something written in 1978 when everything was new and all over the place, and just kept the same rules all this time, compared to say, D&D, where rules have constantly evolved to be easier to understand. I know there have been many rules changes as well, but it still felt overly redundant and complex. Several times I kept thinking, "wouldn't it be easier just to do this mechanic instead, and eliminate half the rolls?"
It was way, way worse!
 

I played it for the first time last fall. As an experienced gamer (45 years), it still felt like listening to greek. And the rules seem extremely way over complex for what you're trying to do. It's like something written in 1978 when everything was new and all over the place, and just kept the same rules all this time, compared to say, D&D, where rules have constantly evolved to be easier to understand. I know there have been many rules changes as well, but it still felt overly redundant and complex. Several times I kept thinking, "wouldn't it be easier just to do this mechanic instead, and eliminate half the rolls?"
I just think of how many times both players have to roll the dice for just a shooting action.

Shooting Player: Roll to hit.
Shooting Player: Roll to wound.
Target Player: Roll to save.

It doesn't sound so bad, but when you have some jerk with a block of 20 Necrons (me), armed with Gauss Reapers, he could be rolling up to 40 dice with one attack. And that's not counting whether the target decides to use their Armor (Armour since it's British) or Invulnerable Saves or use a Strategum or something else. It's silly. It might take me or my opponent to take 30 minutes to complete our turn and the other player is pretty much left to twiddle their thumbs except when they need to roll the dice when they're targeted.
 

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