Figures Have Spoiled Me


log in or register to remove this ad

wedgeski said:
Your task now is to mix this style of narration with actual miniatures, and you'll have the best of all worlds! The mistake many people seem to make is that you must do one thing or the other.

It's not a mistake. Not using minis & map does not improve your description skills, but it does force the players to focus on what you're saying instead of looking at the battlemap and count how many squares they can fill with the next fireball.
 

I've usually been stuck in narrative mode, but that's mostly I can't afford any minis whatsoever. However, as of late I did grid off a whiteboard for drawing out maps and tried using bits of Lego for minis.

The minis on the map do help a bit, especially when adjucating spell AOE, and range of attacks, but I can see how you may get a little lazy with descriptions of combat. I found using minis to be rather static, and since I usually describe combat as a whirlwind of activity and movement I find myself resisting the urge to make the pieces on the board move around in the usual dance and movement that would take place in combat. It gets a little wierd describing the effects of damage, the lunging, the dodging, the feinting when two pieces sit on the board side by side for the duration of the entire combat. I mean really when the Hill giant hits the dwarf for 14 points of damage, don't tell me he's still standing in the same 5' square.
 

Narrative combat can get pretty exciting! Even if you normally use battlemats, it's best to step back and do it narratively every once in a while, whether you have a combat that has no reliance on spell AoE or not. It keeps your descriptive skills sharp.
 

Remove ads

Top