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Final Fantasy J

Mikken gasps. "Gah! Uncle! We have to see if uncle and the others are alright! That sound came from the caravan!" He rushes off towards the caravan, carrying Kyo though it slows him down.
 

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The group reaches the caravan to see Aluf, panting, surrounded by bandits. Looking over, he sees Mikken and his eyes perk up. "What're you waiting for, Nephew? Where's Kyo!?"

[sblock=combat]
Yeah, I know, from one fight to another. Sorry, I don't like doing this, but it was the easiest way I could think of, and with all the.. changes.. lately, I've had to improvise & Update my planning for this game.

Anyways, Combat situation : Aluf is surrounded by 8 bandits, there are 2 more down the road a bit, and a few fighting one on one with people amongst the caravan. Mikken, Leita, and Sly are coming in from the side. Kitty is in the Caravan, and Ara/Deezy are about 100' behind the bandits lines, coming up the road on horses.
Everybody, Initiative please!
[/sblock]
 

Init: 16
http://invisiblecastle.com/roller/view/1657040/

[sblock=Description]Deezy is, at first glance, a mess. Wild sandy blonde/brown hair pulled into a maze of tails and braids that frame a perpetually sunny, smiling, cherubic and sun darkened face...though the hair is often pinned down under a leather cap that has flaps down the sides that cover her ears, and a pair of goggles that perch high on her forehead when not in use. Her clothes are simple...a thin white sleeveless shirt and pair of shorts that go down to her somewhat knobby knees, but are quite loose fitting and covered in pockets. It's what goes OVER the clothes. First, a loose top of black mesh. Over that are belts. Belts over her shoulders, around her midriff, around her legs, crisscrossing her chest. On the belts are...things. Strange doohickies made of brass and bronze, sporting tiny tubes and nozzles and other, less recognizable protuberances. Little vials of oddly colored liquids. Tiny rolls of parchment and paper. Mysterious, and ominous somehow, orbs of blown glass with sparks of light deep inside. Somewhere in the chaos there's a little teddy bear affixed to her.[/sblock]

"Look there, ahead!" Deezy squeaks to her stolid companion. "Those rotten bandits are attacking that caravan! We gotta do something!"

She twists around, a little unstable in her saddle, and calls, "BILLY!"

From behind a loud thumping can be heard as the huge mechanical...thing...she calls Billy lopes to catch up with them. A monstrous tower of riveted bronze armor plates over a brass and copper superstructure of struts, hissing tubes and junctures, and clacking, grinding clockwork gears, Billy stands about nine feet tall and about half that wide at his shoulders. His massive chest slopes down to a peculiarly narrow waist, then flares out again into a pair of squat, heavily built legs. His arms are actually even more heavily built, long and thick and tipped with three-fingered hands with retracting scythelike claws and opposable thumbs. Billy's 'head' is squat and low, making him seem disconcertingly decapitated.

Deezy points at the caravan and says, "Go attack whatever I shoot!" as she produces the ridiculously complicated-looking crossbow she carries from its resting place behind her shoulders.

She sights down its length and fires off a bolt! The crossbow then emits a puff of steam and a whistle as it ratchets itself back to firing position and loads another bolt on its own. She badly overestimates the range though, and the bolt whistles over her target's head to stick in the ground.

"Aw...CLUMBFUTTS!" Deezy swears horribly at her shot, as Billy lopes forward towards the fray.

[sblock=Combat actions] Sigh...another hosing from Invis Castle.
Crossbow to hit: 12 (natural 1)
Damage: Irrelevant
http://invisiblecastle.com/roller/view/1658546/

Billy Action: Double move 60' towards caravan[/sblock]
 
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[sblock=description]
The deeply hooded man usually keeps his face hidden from view to cover the runic symbols burned into his forehead. He was the victim of a cultists attempt to summon a powerful being into his mortal shell. The ritual was broken up by Deezy and her stalwart companion, now Toral travels with her to repay the debt he owes. He is a tall man of average weight and carries himself with confidence. Toral wears his red robes proudly and always repairs any minor damage or fraying to it with a cantrip to keep it looking new. He carries a gleaming shield made entirely of mithril in his right hand and an odd-looking rod in the other.
[/sblock]

"Agreed, those bandits will pay for their thefts. Let's move." Toral says, as he prepares for the upcoming battle.

Looking over his shoulder at the mechanical construct, Toral got a slight twinge in his stomach, as always, when it began to lumber forward. "No matter how many times I see that thing, it still gives me the creeps, but it's damn useful." he thinks.

[sblock=Initiative]
Initiative (1d20+6=13)
[/sblock]
 
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[sblock=Init]I can't access invisiblecastle, so please roll for me. Init+4[/sblock]

Sly runs towards the fray, noting that he will still need a little more time to heal up from the recent assault. He spies the fight, turning to the others, with a simple question of, "So, who do I kill?"
 

Mikken puts Kyo on the ground and reaches out for the bandits, quickly incanting a spell and ending with "Bolt!" A crackling bolt of lightning leaps out of his hand and electrocutes some of the bandits surrounding Uncle Aluf.

He barks out "Kill the ones surrounding the old man! Just not him!"

(ooc: Lightning Bolt, Reflex DC 18 halves, to catch as many bandits as he can without hitting Aluf.)

Initiative (1d20+4=5)

Lightning Bolt damage against bandits around Uncle (7d6=32)
 

As mikken's Bolt races across the field to slows almost pauses before continuing it's normal speed. The kitten walks out from under the wagon with a smug look on it's face.
 


Round 1 *Up to Sly's turn*

[sblock=initiative]
Initiative: Sly, Aluf, Bandits (1d20+4=14, 1d20+1=13, 1d20+3=15)*Should be+5 for bandits, mistyped*
Leita 18
Bandits 17
Deezy 16
Sly 14
Toral 13
Aluf 13
Mikken 5
Kitty 4(Delayed to wait for Mikken)
[/sblock]

with a Gasp, Freida takes Kyo and pulls him away to safety as everyone else goes into action.

Leita's arrow strikes a bandit in the shoulder, and though he shouts in pain, it doesn't seem to slow him down.

Meanwhile, half the Bandits continue their assault on Aluf, and the others break away and come at the party emerging from the woods, shortswords in each hand. The first moves to circle the party, ending up near Mikken whiel the other three move to flank Sly, though only two manage to get off attacks, one connecting. Well.. that answers the question of who to kill..

Deezy fires her gizmo and sends in her mechanical 'friend', who rushes forwards even as she overshoots.

Aluf, badly wounded, lets out a roar and lays into those remaining, though it's obvious to Mikken that he's focused more on defense than offense as he connects twice, injuring but not dropping his opponent.

[sblock=ooc]
Warning: This is a large, high CR encounter. Also important note: all of you have been healed full by the white mage on your way back, but she will not be healing DURING this encounter.
We'll assume for simplicity that the few bandits within the caravan will be dealt with by the other members of the caravan, leaving the 8 around Aluf and the 2 up the road (Which Toral and Deezy are near.)

Please everybody be sure to include AC, HP, etc (Combat Stats) in your post.
Attacks vs Aluf (1d20+10=29, 1d20+10=29, 3d6+5=13, 3d6+5=19, 1d20+10=27, 1d20+10=21, 3d6+5=17, 3d6+5=14, 1d20+10=30, 1d20+10=30, 3d6+5=17, 3d6+5=14, 1d20+10=28, 1d20+10=23, 3d6+5=13, 3d6+5=15)
Ouch, 4 threats.
Crit Confirmations (1d20+10=11, 1d20+10=16, 1d20+10=14, 1d20+10=22) None Confirm, so ALuf takes 6 hits for 81 damage after DR(Ah the perils of being flanked by dual-wielding rogues). He also gets an AoO, as only ONE of the bandits makes the tumble check to get away from him and come after you.
Tumble (1d20+14=18, 1d20+14=20, 1d20+14=31, 1d20+14=21)
Attack of Opportunity (1d20+18=33, 3d6+7=17)
Bandit Will Saves (1d20+5=21, 1d20+5=8, 1d20+5=18, 1d20+5=15, 1d20+5=16, 1d20+5=16, 1d20+5=8, 1d20+5=22) vs Aluf's "Daunting Challenge". Defensive Fighting (1d20+14=22, 1d20+9=21, 1d20+4=17, 3d6+7=17) Dmg (3d6+7=14)
1 sneak attack(flank), 1 normal attack. (Vs Sly) (1d20+14=20, 3d6+7=17, 1d20+12=31, 1d6+7=13) Confirm crit (1d20+12=14) second attack(the non-sneak) hits, but doesn't crit.

Sly takes 13 damage, and it's currently his action.

Aluf Status: HP 42/123; AC 28
Bandit Conditions: B1=17(AoO), B4=31(Aluf), B5=9(Leita) *#'s are damage dealt, names are to let you know what/who hit them last*

[/sblock]
[sblock=map]
I wanted to try avoiding it to keep with the Final Fantasy feel, but it does make it much easier, so..
Code:
...DT...
........
........
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........
........
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........
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...B....
........
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...90...
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...2....
..8A4...
...6....
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.......5
.......7S3
.......ML
.K.....1
.=Road A=Aluf 1-0=bandits
L=Leita S=Sly M=Mikken K=Kitty T=Toral D=Deezy B=Billy
The Wagons are off the southern edge of the map.
[/sblock]
 
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Into the Woods

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