Round 1 *Up to Sly's turn*
[sblock=initiative]
Initiative: Sly, Aluf, Bandits (1d20+4=14, 1d20+1=13, 1d20+3=15)*Should be+5 for bandits, mistyped*
Leita 18
Bandits 17
Deezy 16
Sly 14
Toral 13
Aluf 13
Mikken 5
Kitty 4(Delayed to wait for Mikken)
[/sblock]
with a Gasp, Freida takes Kyo and pulls him away to safety as everyone else goes into action.
Leita's arrow strikes a bandit in the shoulder, and though he shouts in pain, it doesn't seem to slow him down.
Meanwhile, half the Bandits continue their assault on Aluf, and the others break away and come at the party emerging from the woods, shortswords in each hand. The first moves to circle the party, ending up near Mikken whiel the other three move to flank Sly, though only two manage to get off attacks, one connecting. Well.. that answers the question of who to kill..
Deezy fires her gizmo and sends in her mechanical 'friend', who rushes forwards even as she overshoots.
Aluf, badly wounded, lets out a roar and lays into those remaining, though it's obvious to Mikken that he's focused more on defense than offense as he connects twice, injuring but not dropping his opponent.
[sblock=ooc]
Warning: This is a large, high CR encounter. Also important note: all of you have been healed full by the white mage on your way back, but she will not be healing DURING this encounter.
We'll assume for simplicity that the few bandits within the caravan will be dealt with by the other members of the caravan, leaving the 8 around Aluf and the 2 up the road (Which Toral and Deezy are near.)
Please everybody be sure to include AC, HP, etc (Combat Stats) in your post.
Attacks vs Aluf (1d20+10=29, 1d20+10=29, 3d6+5=13, 3d6+5=19, 1d20+10=27, 1d20+10=21, 3d6+5=17, 3d6+5=14, 1d20+10=30, 1d20+10=30, 3d6+5=17, 3d6+5=14, 1d20+10=28, 1d20+10=23, 3d6+5=13, 3d6+5=15)
Ouch, 4 threats.
Crit Confirmations (1d20+10=11, 1d20+10=16, 1d20+10=14, 1d20+10=22) None Confirm, so ALuf takes 6 hits for 81 damage after DR(Ah the perils of being flanked by dual-wielding rogues). He also gets an AoO, as only ONE of the bandits makes the tumble check to get away from him and come after you.
Tumble (1d20+14=18, 1d20+14=20, 1d20+14=31, 1d20+14=21)
Attack of Opportunity (1d20+18=33, 3d6+7=17)
Bandit Will Saves (1d20+5=21, 1d20+5=8, 1d20+5=18, 1d20+5=15, 1d20+5=16, 1d20+5=16, 1d20+5=8, 1d20+5=22) vs Aluf's "Daunting Challenge".
Defensive Fighting (1d20+14=22, 1d20+9=21, 1d20+4=17, 3d6+7=17) Dmg (3d6+7=14)
1 sneak attack(flank), 1 normal attack. (Vs Sly) (1d20+14=20, 3d6+7=17, 1d20+12=31, 1d6+7=13) Confirm crit (1d20+12=14) second attack(the non-sneak) hits, but doesn't crit.
Sly takes 13 damage, and it's currently his action.
Aluf Status: HP
42/123; AC 28
Bandit Conditions: B1=17(AoO), B4=31(Aluf), B5=9(Leita) *#'s are damage dealt, names are to let you know what/who hit them last*
[/sblock]
[sblock=map]
I wanted to try avoiding it to keep with the Final Fantasy feel, but it does make it much easier, so..
Code:
...DT...
........
........
........
........
........
........
........
........
........
........
........
...B....
........
........
........
...90...
........
........
........
...2....
..8A4...
...6....
........
.......5
.......7S3
.......ML
.K.....1
.=Road A=Aluf 1-0=bandits
L=Leita S=Sly M=Mikken K=Kitty T=Toral D=Deezy B=Billy
The Wagons are off the southern edge of the map.
[/sblock]