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Final Fantasy J

[sblock=stats] ac 24, hp 85/101, saves fort 21, ref 15, will 7, sr 20, space 10, move 50, mp 12/14 rage 1/9
i really, really reallyreallyreally, want to run up to the mages. really. but aluf needs me here.[/sblock]

Ignoring the bandit behind for the moment blue 31 keeps his focus on the nimble bandit infont of him. He lets loose with an impressive assult and mauls the poor soul.

[sblock=OOC] blue 31 will rage, he uses bite, bite, claw, claw, and uses improved grab only on his last attack if it is still up. He will power attack for 5 which gives him +13 1d10 +16 on his bites and +12 1d6+11 on his claws. if he fells #8 he will then go for #5.ouch crit crit ac21, crit damage bite 19,23and claw 15, 14confirm bite 21, bite 21, claw nat1 grapple 23 \
and i realise that my damage should be 2 higher on each bite on of my feats i took was combate reflexes and i got it as a bonus feat, so i replaced it with weapon spec bite which i was waiting for[/sblock]
 
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renau1g

First Post
Toral grimaces in pain as the flames float over his skin, blistering and burning it before he can react. The red mage hears Deezy's suggestion and realizes that he won't win in a straight spell duel with a pair of focused black mages.

Toral needed Billy's help against this threat and so gestured at the construct with his rod. Focusing on unravelling the magical bonds that are holding it prisoner, Toral sees the sphere as a great ball of yarn.

With deft skill he begins unraveling the strands and within moments, with sweat collecting on his brow, Toral manages to tear apart the enemies trap.

[sblock=OOC]
Cast Dispel Magic, on Billy, to destroy the Sphere
Dispel Magic Check (1d20+8=26)
[/sblock]

[sblock=Stats]
62/62 hp
15 AC, Touch/Flat-Footed 15
Spells Left:
Spells prepared - Wizard (Save DC 16 + spell level):
0 - 4, Detect Magic (x3), Prestigidation;
1st - 7+1, Magic Missile (x3), Grease(x2), Expeditiuous Retreat*, Orb of Fire, Lesser**(x2) ;
2nd - 4+1, Scorch (SpC181)**(x2), Earthen Grasp (SpC76)*, Glitterdust(x2), Belker's Claws (SpC26);
3rd - 3+1, Fireball**, Gaseous Form*, Blink*, Greater Mage Armour;
4th - 2+1, Bite of the Werewolf*, Blast of Flame(SpC31)**(x2)

Spells prepared - Cleric (Save DC 16 + spell level):
0 - 6,Detect Magic (x3), Mending, Light (x2) ;
1st - 6+2, Protection from Evil(x2), Sanctuary, Divine Favour, Entropic Shield, Vigor, Lesser(x2) True Strike (D);
2nd - 4+2, Bull's Strength(x2), Resist Energy, Shatter, Silence, Heat Metal (D);
3rd - 3+1, Dispel Magic, Magic Circle Against Evil, Prayer, Energy Vulnerability, Haste(D) ;
4th - 2+1, Resitance, Greater(Cast Beginning of Day), Shield of Faith (Mass) Fire Shield (D)(x2)
[/sblock]
 



Fangor the Fierce

First Post
[sblock=Current Stats]Sly AC23, HP 57/81 (4 CON dmg), Fort+10,Ref+8,Will+9, 40 Healing Left today[/sblock]

Seeing the outcome of fighting these men, Sly's wickedness comes to bear, as he moves a step south, to have BOTH his opponents in his range. With an uncanny speed, his talons snap out, as his forclaws and snapping maw follow suit on the two men. They would fall soon, of that, he will make sure of...

[sblock=Attack]Talon/Talon/Claw/Claw/Bite (1d20 15=20, 1d20 10=27, 1d20 10=21, 1d20 10=18, 1d20 10=14) if they hit, then damage is for each attack: Damage (2d6 11=20, 2d6 11=17, 1d3 7=8, 1d3 7=8, 2d4 7=13)

Sly will attack the B7 first, and then switch his attacks to the OTHER bandit, should the first one fall. Also, if he manages to hit either one of these guys with two DIFFERENT attacks, like talon and bite, or claw and bite, then he will opt to REND them, should they still be standing, for extra damage. +2d6dmg = Rend (2d6=10)[/sblock]
 

Jemal

Adventurer
[sblock=initiative]
Deezy
Aluf
Sly
Toral
Mikken *Current*
Kitty
Leita
Bandits
Just need Mikken's actions. [/sblock]

Deezy dashes her device upon the ground, surrounding herself and Toral in a protective field as Aluf goes on the offense with the sudden - unexpected - aid he's now receiving from the giant two-headed cat. Turning his attentions to the nimble one north of him who'd been dodging the spells, he swings his massive sword at the bandit, nearly slicing his head off. Both combatants look much the worse for wear as Aluf backs away, getting closer to his 'new ally'.

The dinosaur Sly rakes his claws against the face of the one fighting him, dropping that bandit as he steps to the south to aid Mikken, though the second bandit manages to parry much of the dino's furious assault.

Toral needed Billy's help against this threat and so gestured at the construct with his rod. Focusing on unravelling the magical bonds that are holding it prisoner, Toral sees the sphere as a great ball of yarn.
With deft skill he begins unraveling the strands and within moments, with sweat collecting on his brow, Toral manages to tear apart the enemies trap.

Billy, who'd been waiting impatiently inside to complete his orders, takes the opportunity to continue his advance, charging at the nearest mage and chomping on his arm.. though he majority of its force is deflected by the magical wards.

[sblock=Combat]
Sly killed #7 with his first attack on due to damage allready dealt. He only hits #1 with a Talon.
Attacks vs Bandit#2 (1d20+18=30, 1d20+13=17, 1d20+8=14, 3d6+7=20, 3d6+7=20, 3d6+7=15)
Bite vs #9 (1d20+16=26, 2d6+10=17) Mage only takes 7 due to Stoneskin (Toral recognizes the effects even at this distance once he sees them in action. Mikken is preoccupied or he would too.)
Aluf Status: HP 14/123; AC 28
Bandit Conditions: B1=44, B2=34, B3=Dead, B4=Dead, B5=9, B6=Dead, B7=Dead, B9=19, B0=24
*#'s are damage dealt.
[/sblock]

[sblock=map]
Code:
...DT...
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...B....
...90...
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....2...
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..8A....
...K....
....5...
........S
.......MSL
.......1
.=Road 1-0=bandits A=Aluf
L=Leita S=Sly M=Mikken K=Kitty T=Toral D=Deezy B=Billy
[/sblock]
 

Arkhandus

First Post
MIKKEN, HP 53/75, AC 24 (26 vs. AoO, from Mobility), Constitution 9/16

Seeing some of the bandits go down and some fireball exploding off to the side, Mikken chants and gestures again, in the familiar pattern of one of his earliest black magic spells....

Four glowing needles of magic arc out from his hand and swirl around one another, past Aluf and the strange cat-creature, piercing through the two bandits nearest Aluf! Three needles ravage the bandit that dodged Mikken's Bolt, and the fourth stabs into the previously-untouched bandit next to the old man.

Mikken follows his spell by dashing closer, drawing his katana and wakizashi in mid-stride, flanking the bandit between him and the cat-creature.

[sblock=ooc]Mikken casts Magic Missile, targeting his first three missiles at the bandit Aluf wounded but his Bolt had not (#2). The fourth missile targets bandit #8, who is still close to Uncle Aluf and endangering the old man. 10 damage to bandit 2, and 3 damage to bandit 8. Dang.

Concentration to cast Magic Missile defensively (1d20+15=20)
Magic Missile damage to bandits, first 3 dice and first 3 pluses to bandit 2 and the last to bandit 8 (4d4+4=13)

Then he uses a move action to flank bandit #5 with Kitty, drawing his swords as he goes. Wakizashi's defending property adding its bonus to AC this round. Bandit #1 gets an Attack of Opportunity as Mikken leaves, before the wakizashi is drawn.

Prepared Spells: Detect Magic, Light, Light, Mending, Read Magic, Feather Fall, Mage Armor (cast), Mage Armor, Magic Missile (cast), Magic Missile (cast), Magic Missile, Magic Missile, Acid Arrow, Bull's Strength, Cat's Grace, Knock, Scorching Ray, Dispel Magic, Haste (cast), Lightning Bolt (cast), Lightning Bolt, Ice Storm, Mass Enlarge Person, Stone Shape.[/sblock]
 
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Jemal

Adventurer
[sblock=initiative]
Deezy
Aluf
Sly
Toral
Mikken
Kitty
Leita *UP*
Bandits
[/sblock]

Mikken's bolts harry and injure the bandits, but both remain standing and dangerous as he rushes forwards to flank with Kitty. By the time he gets there, though, the giant cat has the two bandits gripped firmly in his twin heads, and flings their bodies away.

[sblock=combat]
Note to Ishalleatyourflesh - I find your way of rolling/linking hard to follow, and I'm not too fond of you rolling just the d20 and adding modifiers afterwards. Please include modifiers in the roll, and indicate in the given text box what each roll is for instead of just having InvisibleCastle rolle "3X1d20", etc. thnx ALSO, the most easily readable way of copying the text is by clicking on the link near the bottom of the page after you roll entitled 'bbcode'. Just click it and that'll copy the link, then you can CTRL-V(Paste it) into your post.

ALso, each of your bites was a crit, and each crit ONE-shot one of the bandits. you suck. :(
*L* j/k, nice bitin, tex.

AoO vs Mikken (1d20+13=20, 1d6+6=9) (for moving away from #1) Misses.
Aluf Status: HP 14/123; AC 28
Bandit Conditions: B1=44, B2=44, B3=Dead, B4=Dead, B5=Dead, B6=Dead, B7=Dead, B8=Dead, B9=19, B0=24
*#'s are damage dealt.

I'll give Tailspinner till this time tommorow then I'll NPC Leita.
[/sblock]
[sblock=map]
Code:
...DT...
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...B....
...90...
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....2...
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...A....
...K....
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.....M..
........SL
.......1
.=Road 1-0=bandits A=Aluf
L=Leita S=Sly M=Mikken K=Kitty T=Toral D=Deezy B=Billy
[/sblock]
 


Jemal

Adventurer
[sblock=initiative]
Deezy
Aluf
Sly
Toral
Mikken
Kitty
Leita
Bandits
[/sblock]

One of Leita's arrows strikes the Bandit in the leg, causing him to grimace as the last two of them move in, flanking Mikken and each stabbing at him painfully.

Meanwhile, the two mages look at each other and one of them mutters something and they begin casting the same spell. As Billy rears back for another attack, the two of them seemingly dissapear, replaced by Sly and Leita.
[sblock=DC 20 Spellcraft]
Heightened(To lvl 5) Baleful Transposition
[/sblock]
They each then unleash more magic, sending 10 darts of force streaming at the two-headed cat.

[sblock=combat info]
Bandits: Tumble (1d20+16=33, 1d20+16=22) to avoid AoO's for movement.
2 Bandits VS Mikken (1d20+15=33, 3d6+6=19, 1d20+15=28, 3d6+6=13) AC's 33 and 28.
Mages: Defensive Casting (1d20+18=29, 1d20+18=31)
DC 21 Will saves (Sly, Leita) (1d20+9=18, 1d20+6=15) The Baleful Teleport is a success, which is followed up with a pair of quickened magic missiles.
SR checks (1d20+10=28, 1d20+10=21) Both beat his SR, so..
Magic Missiles! (5d4+5=15, 5d4+5=21)

Aluf Status: HP 14/123; AC 28
Bandit Conditions: B1=44, B2=52, B3=Dead, B4=Dead, B5=Dead, B6=Dead, B7=Dead, B8=Dead, B9=19, B0=24
*#'s are damage dealt.
Mikken takes 32 damage.
Kitty takes 36 damage.

NOTE: B1 & 2 look nearly dead, but seem ready to fight to the end.
[sblock=Note to Ishaleatyourflesh]
You need to include stats in your sheet on what some of your stuff actually DOES. For example, what exactly does 'spell absorption' do?[/sblock]
[/sblock]

[sblock=map]
Code:
...DT...
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...B....
...SL...
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...A....
...K....
......2.
.....M..
....1...90
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.=Road 1-0=bandits A=Aluf
L=Leita S=Sly M=Mikken K=Kitty T=Toral D=Deezy B=Billy
[/sblock]
 

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