The crown prince, 114th heir to the Lucian throne, and the prophesied one True King. Noctis is a young man, caught between the war of his own kingdom and the Niflhiem empire, and the future of this war resting on his shoulders.
Despite his royal upbringing, Noctis only treats his position as a responsibility (and sometimes burden) and not as a privilege, treating his companions and others as equals. Otherwise, he is a withdrawn but not unwelcoming individual, preferring to keep company with himself or those he trusts.
Noctis Lucis Caelum
Medium Humanoid (Human), Neutral Good
Armor Class 13 (Leather Armor)
Hit Points 55 (10d8 + 10)
Speed 30 ft., fly 20 ft.
Initiative 12 (+2)
STR | DEX | CON | INT | WIS | CHA |
12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) |
Saving Throws Dex +4, Cha +3
Skills Arcana +3, Perception +3, Stealth +4
Senses passive Perception 13
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Limited Flight. If Noctis ends his turn midair, he begins to fall. On his turn, he can avoid taking damage from falling by using his
Warp Strike bonus action.
Magic Resistance. Noctis has Advantage on saving throws against spells and magical effects.
Magic Weapons. Noctis’ weapon attacks are magical.
Special Equipment. Noctis wields an
Engine Blade.
ACTIONS
Multiattack. Noctis makes two
Engine Blade attacks.
Engine Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., or range 20/60 ft., one target.
Hit. 5 (1d6 + 2) slashing damage plus 3 (1d6) damage of a type of Noctis’ choosing; cold, fire, or lightning.
Hit or Miss. The weapon returns to Noctis’ hand.
Elemental Flask (1/Rest). Noctis throws a flask to a point he can see within 45 feet. Each creature within 20 feet of that point must succeed a DC 12 Dexterity saving throw, taking 28 (8d6) damage of a type of Noctis’ choosing; cold, fire, or lightning. On a successful save, a creature takes half as much damage.
BONUS ACTIONS
Warp Strike. After a successful ranged attack roll with his
Engine Blade, Noctis can magically teleport to an unoccupied space adjacent to the attack’s target.
REACTIONS
Phase. If Noctis is targeted by an attack roll that he can see, he magically teleports to an unoccupied space within 5 feet, making the attack miss.