D&D 5E Final Fantasy XV for D&D

GreatestHonor

Explorer
An abnormally large amphibian found all across Duscae. Although typically limited to living near bodies of water, the gigantoad is known to venture outside of its figurative comfort zone during downpours—much to the surprise of unsuspecting hikers.

Gigantoad
Huge Beast, Unaligned
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Armor Class 13 (Natural Armor)
Hit Points 52 (5d12 + 20)
Speed 15 ft., swim 40 ft.
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STRDEXCONINTWISCHA
18 (+4)11 (+0)18 (+4)2 (-4)10 (+0)4 (-3)
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Damage Resistance poison; bludgeoning from nonmagical attacks
Senses passive perception 10
Languages ——
Challenge 4 (1,100 XP) Proficiency Bonus +2
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Noisy. Unless asleep, the gigantoad has Disadvantage on Dexterity (Stealth) checks to remain unheard.

Pollution Resistant. The gigantoad has advantage on saving throws made to avoid being Poisoned or to take poison damage.

Standing Leap. The gigantoad’s long jump is 30 feet and its high jump is 20 feet, with or without a running start.

ACTIONS
Tongue Lash. Melee Weapon Attack: +6 to hit, reach 30 ft., one target. Hit. 20 (3d10 + 4) bludgeoning damage and the target is Grappled (escape DC 14). Until this grapple ends, the target is Restrained, and the gigantoad can't use Tongue Lash against another target.

Swallow. The gigantoad makes one Tongue Lash attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is Blinded and Restrained, it has total cover against attacks and other effects outside the gigantoad, and it takes 14 (4d6) acid damage at the start of each of the gigantoad's turns. The gigantoad can have only one target swallowed at a time. If the gigantoad dies, a swallowed creature is no longer Restrained by it and can escape from the corpse using 5 feet of movement, exiting Prone.

Roll (Rechage 4-6). The gigantoad rolls in a 15-foot wide, 25-foot long line. Each creature in this area must succeed a DC 14 Dexterity saving throw, taking 19 (3d12) bludgeoning damage and being knocked Prone on a failed save, or half as much damage and not being knocked Prone on a success. Afterwards, the gigantoad moves to the opposite side of this line.
 
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GreatestHonor

Explorer
A slightly jaundiced variant of the voretooth. It stalks the Alstor Slough, waiting for its prey to get stuck in the muck, then launching a pack-wide attack. The threat of a yellowtooth ambush has scared many would-be anglers away from Neeglyss Pond in recent years, but the Hunters are hoping to rectify the situation at long last.

Yellowtooth
Medium Beast, Unaligned
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Armor Class 13
Hit Points 33 (6d8 + 6)
Speed 45 ft.
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STRDEXCONINTWISCHA
15 (+2)16 (+3)12 (+1)4 (-3)12 (+1)6 (-2)
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Damage Resistance poison
Senses passive perception 11
Languages ——
Challenge 2 (450 XP) Proficiency Bonus +2
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Ambusher. The yellowtooth has Advantage on attack rolls against a creature it has Surprised.

Keen Hearing and Smell. The yellowtooth has Advantage on Wisdom (Perception) checks that rely on hearing and smell.

Pack Tactics. The yellowtooth has Advantage on attack rolls against a creature if at least one of the yellowtooth’s allies are within 5 ft of the creature and the ally isn’t incapacitated.

Pounce. If the yellowtooth moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked Prone. If the target is Prone, the yellowtooth can make one bite attack against it as a bonus action.

ACTIONS
Multiattack.
The yellowtooth makes three melee attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit. 6 (1d8 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit. 5 (1d6 + 2) slashing damage.

Tail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit. 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed a DC 11 Constitution saving throw or become Poisoned for 1 minute. Poisoned creature can repeat its saving throw at the end of each of its turns, ending the effect on itself on a success.
 
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GreatestHonor

Explorer
The scimitar-like horns and vicious temper of this beast make it hard to believe the kujata is not a carnivore, but it seems content to hold its own in the world of "eat or be eaten." Its horns are sturdy and lightweight, owing to their hollow insides, making them ideal lances with which to charge foes.

Kujata
Gargantuan Beast, Unaligned
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Armor Class 15 (Natural Armor)
Hit Points 186 (12d20 + 60)
Speed 40 ft.
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STRDEXCONINTWISCHA
22 (+6)10 (+0)20 (+5)2 (-4)10 (+0)4 (-3)
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Saving Throws Str +11
Damage Resistance bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities frightened
Senses passive perception 10
Languages ——
Challenge 11 (7,200 XP) Proficiency Bonus +4
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Colossal. The kujata’s space is 30 feet by 30 feet. Huge-sized and smaller creatures can enter its space, and must do so to hit the kujata with an attack with a range or reach of 5 feet or less.

Charge. If the kujata moves at least 30 feet in a straight line and hits with a Gore attack, it deals an additional 13 (2d12) slashing damage. This trait also applies to the movement in the kujata’s Crushing Charge.

Powerful Stance. The kujata has advantage Strength and Dexterity saving throws made to avoid being knocked Prone or forcibly moved.

ACTIONS
Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit. 32 (4d12 + 6) slashing damage. If the target is a creature, it must succeed a DC 18 Strength saving throw or be pushed back 10 feet and knocked Prone.

Body Slam. The kujata slams its body in a 30-foot cube adjacent to its space. Each creature in this area must succeed a DC 18 Strength or Dexterity saving throw (creature's choice), taking 24 (4d8 + 6) bludgeoning damage and being knocked Prone on a failed save, or half as much damage and not being knocked Prone on a success. After using this trait, the kujata itself is also knocked Prone.

Crushing Charge (Reharge 5-6). The kujata charges forward in a straight line for 60 feet. Each creature in the kujata’s space during this movement must succeed a DC 18 Dexterity saving throw or take 28 (4d10 + 6) bludgeoning damage and being knocked Prone on a failed save, or half as much damage and not being knocked Prone on a success. In addition, the kujata can make one Gore attack against each creature in a space adjacent to its own during this movement.
 
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GreatestHonor

Explorer
The red kujata is a breed seemingly overwrought with bloodlust. From the moment of birth this species shows wildly aggressive tendencies, attacking siblings, parents, and anything else that moves.

Molokujata
Gargantuan Beast, Unaligned
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Armor Class 16 (Natural Armor)
Hit Points 231 (14d20 + 84)
Speed 45 ft.
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STRDEXCONINTWISCHA
25 (+7)10 (+0)22 (+6)2 (-4)10 (+0)5 (-3)
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Saving Throws Str +12
Damage Resistance bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities frightened
Senses passive perception 10
Languages ——
Challenge 15 (13,000 XP) Proficiency Bonus +5
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Blood Frenzy. The molokujata has Advantage on melee attack rolls against any creature that doesn't have all its hit points.

Colossal. The molokujata’s space is 35 feet by 35 feet. Huge-sized and smaller creatures can enter its space, and must do so to hit the molokujata with an attack with a range or reach of 5 feet or less.

Charge. If the molokujata moves at least 30 feet in a straight line and hits with a Gore attack, it deals an additional 19 (3d12) slashing damage. This trait also applies to the movement in the molokujata’s Crushing Charge.

Powerful Stance. The molokujata has Advantage on Strength and Dexterity saving throws made to avoid being knocked Prone or forcibly moved.

ACTIONS
Multiattack. The Molokujata makes two Gore attacks, neither of which can be against the same target.

Gore. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit. 25 (4d8 + 7) slashing damage. If the target is a creature, it must succeed a DC 20 Strength saving throw or be pushed back 15 feet and knocked Prone.

Body Slam. The molokujata slams its body in a 35-foot cube adjacent to its space. Each creature in this area must succeed a DC 20 Strength or Dexterity saving throw (creature's choice), taking 43 (8d8 + 7) bludgeoning damage and being knocked Prone on a failed save, or half as much damage and not being knocked Prone on a success. After using this trait, the molokujata itself is also knocked Prone.

Crushing Charge (Reharge 5-6). The molokujata charges forward in a straight line for 75 feet. Each creature in the molokujata’s space during this movement must succeed a DC 20 Dexterity saving throw or take 29 (4d10 + 7) bludgeoning damage and being knocked Prone on a failed save, or half as much damage and not being knocked Prone on a success. In addition, the molokujata can make one Gore attack against each creature in a space adjacent to its own during this movement.

BONUS ACTIONS
Aggressive. The molokujata moves up to its speed towards a creature it can see.
 
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GreatestHonor

Explorer
While the kujata is a herbivore at heart, alternate habitats necessitate dietary compromises. The blue kujata swallows living prey whole, letting its multiple stomachs do the work of gradually killing and then digesting game. Local lore tells of men being eaten alive, their screams ringing out into the night.

Phalaris
Gargantuan Beast, Unaligned
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Armor Class 18 (Natural Armor)
Hit Points 315 (18d20 + 126)
Speed 50 ft.
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STRDEXCONINTWISCHA
26 (+8)10 (+0)25 (+7)2 (-4)10 (+0)6 (-2)
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Saving Throws Str +14
Damage Resistance cold; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities frightened
Senses passive perception 10
Languages ——
Challenge 22 (41,000 XP) Proficiency Bonus +6
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Colossal. The phalaris’ space is 40 feet by 40 feet. Huge-sized and smaller creatures can enter its space, and must do so to hit the phalaris with an attack with a range or reach of 5 feet or less.

Charge. If the phalaris moves at least 30 feet in a straight line and hits with a Gore attack, it deals an additional 26 (4d12) slashing damage. This trait also applies to the movement in the phalaris’ Crushing Charge.

Legendary Resistance (3/Day). If the phalaris fails a saving throw, it can choose to succeed instead.

Powerful Stance. The phalaris has Advantage on Strength and Dexterity saving throws made to avoid being knocked Prone or forcibly moved.

Menace (Mythic Trait, 1/Rest). When the phalaris is reduced to 0 hit points it regains all of its hit points, loses all conditions, and recharges all of its abilities. Reward a party and additional 41,000 XP (82,000 XP total) when they activate this trait.

ACTIONS
Multiattack. The phalaris makes two different attacks, neither of which can be against the same target.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit. 32 (8d6 + 8) piercing damage. If the target is a creature, it must succeed a DC 22 Strength saving throw or be Grappled (escape DC 22).

Gore. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit. 60 (8d12 + 8) slashing damage. If the target is a creature, it must succeed a DC 22 Strength saving throw or be pushed back up to 30 feet and knocked Prone.

Body Slam. The kujata slams its body in a 40-foot cube adjacent to its space. Each creature in this area must succeed a DC 22 Strength or Dexterity saving throw (creature's choice), taking 52 (8d10 + 8) bludgeoning damage and being knocked Prone on a failed save, or half as much damage and not being knocked Prone on a success. After using this trait, the phalaris itself is also knocked Prone.

Crushing Charge (Reharge 5-6). The phalaris charges forward in a straight line for 60 feet. Each creature in the phalaris’ space during this movement must succeed a DC 22 Dexterity saving throw or take 52 (8d10 + 8) bludgeoning damage and being knocked Prone on a failed save, or half as much damage and not being knocked Prone on a success. In addition, the phalaris can make one Gore attack against each creature in a space adjacent to its own during this movement.

BONUS ACTIONS
Aggressive. The phalaris moves up to its speed towards a creature it can see.

Swallow. The phalaris makes one Bite attack against a Large or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is Blinded and Restrained, it has total cover against attacks and other effects outside the phalaris, and it takes 44 (8d10) acid damage at the start of each of the phalaris’ turns. The phalaris can have only one target swallowed at a time. If the phalaris dies, a swallowed creature is no longer Restrained by it and can escape from the corpse using 5 feet of movement, exiting Prone.
 
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GreatestHonor

Explorer
(almost) Off-topic.

There is art for Finald Fantasy collab with Magic: the Gathering.

Ooooo….

Very cool, Excited to see Noctis, and maybe the rest of the gang too.

I’ll probably even use it when i make the NPC statblocks, so thanks for the link
 
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GreatestHonor

Explorer
A super-sized snake seen all around the Cleigne region. The midgardsormr prefers a life of solitude, patrolling its nest daily and bitterly defending its expansive territory against any it perceives as an intruder. Any who encroach upon its turf are subjected to a spray of venom and a piercing bite they will not soon forget.

Midgardsormr
Huge Beast, Unaligned
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Armor Class 14 (Natural Armor)
Hit Points 110 (13d12 + 26)
Speed 35 ft., burrow 35 ft., climb 35 ft.
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STRDEXCONINTWISCHA
19 (+4)14 (+2)15 (+2)2 (-4)10 (+0)5 (-3)
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Saving Throws Str +8, Dex +6
Damage Resistances poison
Senses blindsight 20 ft., passive Perception 10
Languages ——
Challenge 9 (5,000 XP) Proficiency Bonus +4
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Serpentine Body. The midgardsormr can pass through any opening of at least 10 feet without squeezing.

Venomous Attacks. Whenever the midgardsormr deals poison damage to a creature, that creature must succeed a DC 14 Constitution saving throw or be Poisoned for 1 hour. A Poisoned creature can repeat its saving throw at the end of each of its turns, ending the effect on itself on a success.

ACTIONS
Multiattack. The midgardsormr makes two weapon attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit. 14 (3d6 + 4) piercing damage plus 11 (2d10) poison damage.

Constrict. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit. 17 (3d8 + 4) bludgeoning damage, and the target is Grappled (escape DC 14). Until this grapple ends, the creature is Restrained, and the midgardsormr can't Constrict another target.

Venom Bolt. Ranged Weapon Attack: +6 to hit, range 60/180 ft., one target. Hit. 16 (3d10) poison damage.

Venom Spray (Recharge 6). The midgardsormr unleashes a spray of venom in a 45-foot cone. Each creature in this area must succeed a DC 14 Dexterity saving throw, taking 33 (6d10) poison damage on a failed save, or half as much on a success.

BONUS ACTIONS
Constrict. The midgardsormr makes a Constrict attack against a creature it has grappled.
 
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GreatestHonor

Explorer
A relative of the midgardsormr previously believed extinct. Folk tales rumor the beast to be the harbinger of a plague, and sightings invariably induce panic among the people. While links to a contagion are yet unproven, its ominous presence nevertheless warrants precaution.

Grootslang
Huge Beast, Unaligned
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Armor Class 15 (Natural Armor)
Hit Points 161 (17d12 + 51)
Speed 35 ft., burrow 35 ft., climb 35 ft.
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STRDEXCONINTWISCHA
20 (+5)14 (+2)16 (+3)2 (-4)10 (+0)5 (-3)
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Saving Throws Str +9, Dex +7
Damage Resistances poison
Senses blindsight 20 ft., passive Perception 10
Languages ——
Challenge 12 (8,400 XP) Proficiency Bonus +4
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Serpentine Body. The grootslang can pass through any opening of at least 10 feet without squeezing.

Venomous Attacks. Whenever the grootslang deals poison damage to a creature, that creature must succeed a DC 15 Constitution saving throw or be Poisoned for 1 hour. A Poisoned creature can repeat its saving throw at the end of each of its turns, ending the effect on itself on a success.

ACTIONS
Multiattack. The grootslang makes two weapon attacks.

Bite. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit. 15 (3d6 + 5) piercing damage plus 16 (3d10) poison damage.

Constrict. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit. 21 (3d10 + 5) bludgeoning damage, and the target is Grappled (escape DC 17). Until this grapple ends, the creature is Restrained, and the grootslang can't Constrict another target.

Venom Bolt. Ranged Weapon Attack: +6 to hit, range 60/180 ft., one target. Hit. 27 (5d10) poison damage.

Venom Spray (Recharge 6). The grootslang unleashes a spray of venom in a 45-foot cone. Each creature in this area must succeed a DC 15 Dexterity saving throw, taking 44 (8d10) poison damage on a failed save, or half as much on a success.

BONUS ACTIONS
Constrict. The grootslang makes a Constrict attack against a creature it has grappled.
 
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GreatestHonor

Explorer
A relative of the midgardsormr previously believed extinct. Folk tales rumor the beast to be the harbinger of a plague, and sightings invariably induce panic among the people. While links to a contagion are yet unproven, its ominous presence nevertheless warrants precaution.

Hvitrormr
Huge Beast, Unaligned
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Armor Class 17 (Natural Armor)
Hit Points 171 (18d12 + 54)
Speed 40 ft., burrow 40 ft., climb 40 ft.
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STRDEXCONINTWISCHA
23 (+6)14 (+2)17 (+3)2 (-4)10 (+0)5 (-3)
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Saving Throws Str +11, Dex +7
Damage Resistances poison
Senses blindsight 25 ft., passive Perception 10
Languages ——
Challenge 14 (11,500 XP) Proficiency Bonus +5
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Serpentine Body. The hvitrormr can pass through any opening of at least 10 feet without squeezing.

Venomous Attacks. Whenever the hvitrormr deals poison damage to a creature, that creature must succeed a DC 17 Constitution saving throw or be Poisoned for 1 hour. A Poisoned creature can repeat its saving throw at the end of each of its turns, ending the effect on itself on a success.

ACTIONS
Multiattack. The hvitrormr makes two weapon attacks.

Bite. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit. 19 (3d8 + 6) piercing damage plus 22 (4d10) poison damage.

Constrict. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit. 25 (3d12 + 6) bludgeoning damage, and the target is Grappled (escape DC 19). Until this grapple ends, the creature is Restrained, and the hvitrormr can't Constrict another target.

Venom Bolt. Ranged Weapon Attack: +7 to hit, range 60/180 ft., one target. Hit. 33 (6d10) poison damage.

Venom Spray (Recharge 6). The hvitrormr unleashes a spray of venom in a 45-foot cone. Each creature in this area must succeed a DC 17 Dexterity saving throw, taking 55 (10d10) poison damage on a failed save, or half as much on a success.

BONUS ACTIONS
Constrict. The hvitrormr makes a Constrict attack against a creature it has grappled.
 

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