D&D 5E Final Fantasy XV for D&D

GreatestHonor

Explorer
A formidable magitek armor fit for a commander. This unit was designed with the MA-X Maniple as a base but equipped with a sturdier cockpit and superior communication functions. Despite these advancements, however, Commander Loqi Tummelt still suffered defeat at the hands of Noctis and company at the Norduscaen Blockade.

MA-X Cuirass
Gargantuan Construct (Magitek), Unaligned
1599001688295.png

Armor Class 19 (Natural Armor)
Hit Points 132 (8d20 + 48)
Speed 40 ft.
1599001689306.png

STRDEXCONINTWISCHA
25 (+7)10 (+0)23 (+6)10 (+0)13 (+1)10 (+0)
1599001691083.png

Skills Perception +5
Damage Resistance fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive perception 15
Languages —— (See Piloted Craft)
Challenge 11 (7,200 XP) Proficiency Bonus +4
1599001692326.png

Assisted Aim. The magitek uses its Wisdom modifier instead of its Dexterity modifier for attack and damage rolls for ranged weapon attacks.

Damage Threshold. The magitek is immune to all sources of damage unless it deals at least 5 points of damage.

Immutable Form. The magitek is immune to any spell or effect that would alter its form.

Magic Resistance. The magitek has advantage on saving throws against spells and magical effects.

Piloted Craft. The magitek needs to be piloted by another creature in order to operate. This creature is considered apart of the magitek and can enter or exit over the course of 1 minute. The pilot retains their own statistics and is behind total cover while piloting the magitek. The magitek’s Intelligence, Wisdom, and Charisma scores are all replaced by the creature piloting it and the pilot can decide to communicate normally with any creature that can hear it. In addition, the pilot can decide to communicate with any other magitek with 5 miles.

*GM Note: This statblock assumes the pilot is an Imperial Soilder.

Volatile. When the magitek reaches 0 hit points, it explodes in a 30-foot radius. Any creature within this area must succeed a DC 18 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much on a success.

ACTIONS
Multiattack.
The magitek makes three weapon attacks, only one of which can be a Stomp attack.

Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit. 20 (3d8 + 7) bludgeoning damage.

Automatic Rifle. Ranged Weapon Attack: +4 to hit, range 60/180 ft., one target. Hit. 19 (4d8 + 1) piercing damage.

Homing Missile Barrage (Recharge 6). The magitek launches up to 4 missiles total towards one to four targets within 45 feet. A creature within 10 feet of any of these targets must succeed a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much on a success. A creature in the area of more than one missile barrage is affected only once.

BONUS ACTIONS
Command.
The Cuirass chooses one magitek it can see within 60 feet, that has a CR lower than its own. That magitek must use its reaction to make an attack against a creature within reach/range.
 
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GreatestHonor

Explorer
Playing a pivotal role during the invasion of Insomnia, this mass-produced magitek armor boasts missiles for long-range attacks and claw-like feet for close-quarters combat. It is also equipped with automatic rifles and an electroshock spear, making it an all-around threat to all who dare challenge it.

MA-X Maniple WIP
Gargantuan Construct (Magitek), Unaligned
1599001688295.png

Armor Class 19 (Natural Armor)
Hit Points 132 (8d20 + 48)
Speed 40 ft.
1599001689306.png

STRDEXCONINTWISCHA
25 (+7)10 (+0)23 (+6)10 (+0)13 (+1)10 (+0)
1599001691083.png

Skills Perception +5
Damage Resistance fire; bludgeoning, piercing, and slashing from nonmagical attacks that aren’t adamantine
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive perception 15
Languages —— (See Piloted Craft)
Challenge 11 (7,200 XP) Proficiency Bonus +4
1599001692326.png

Assisted Aim. The magitek uses its Wisdom modifier instead of its Dexterity modifier for attack and damage rolls for ranged weapon attacks.

Damage Threshold. The magitek is immune to all sources of damage unless it deals at least 5 points of damage.

Immutable Form. The magitek is immune to any spell or effect that would alter its form.

Magic Resistance. The magitek has advantage on saving throws against spells and magical effects.

Piloted Craft. The magitek needs to be piloted by another creature in order to operate. This creature is considered apart of the magitek and can enter or exit over the course of 1 minute. The pilot retains their own statistics and is behind total cover while piloting the magitek. The magitek’s Intelligence, Wisdom, and Charisma scores are all replaced by the creature piloting it and the pilot can decide to communicate normally with any creature that can hear it. In addition, the pilot can decide to communicate with any other magitek with 5 miles.

*GM Note: This statblock assumes the pilot is an Imperial Soilder.

Volatile. When the magitek reaches 0 hit points, it explodes in a 30-foot radius. Any creature within this area must succeed a DC 18 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much on a success.

ACTIONS
Multiattack.
The magitek makes three weapon attacks, only one of which can be a Stomp attack.

Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit. 20 (4d8 + 7) bludgeoning damage.

Automatic Rifle. Ranged Weapon Attack: +4 to hit, range 60/180 ft., one target. Hit. 19 (4d8 + 1) piercing damage.

Electro-spear. The magitek stabs its electro-spear into the ground. All other creatures within 30 feet of the magitek and not flying must make a DC 10 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, or half as much on a success.

Homing Missile Barrage (1/Rest). The magitek launches up to 4 missiles total towards one to four targets within 45 feet. A creature within 10 feet of any of these targets must succeed a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much on a success. A creature in the area of more than one missile barrage is affected only once.
 
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