GreatestHonor
Explorer
A rare treat found mainly in Keycatrich Trench and occasionally in the wild. Its soft blushing tone betokens an ability to both take the heat and get out of the kitchen.
Bavarois
Medium Ooze (Daemon), Chaotic Evil
Armor Class 6
Hit Points 110 (20d8 + 20)
Speed 10 ft.
Damage Resistance bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities fire
Condition Immunities charmed, deafened, exhaustion, frightened, prone
Senses darkvision 60 ft., passive perception 8
Languages ——
Challenge 3 (700 XP) Proficiency Bonus +2
Amorphous. The flan can move through a space as narrow as 1 inch wide without squeezing.
Aversion to Sunlight. If the flan starts its turn while within a space of bright light, it has disadvantage on attack rolls, saving throws and skill checks. If it starts its turn while in sunlight, it must make a DC 15 Constitution saving throw at the start of each of its turns or have its Constitution score reduced by 1. If the flan’s Constitution score reaches 0 this way, it is destroyed. This reduction disappears after a short or long rest within an area of darkness.
Daemonic Attacks. Whenever the flan deals damage against another creature other than another daemon, that creature must succeed on a DC 11 Constitution or Charisma saving throw (creature’s choice) or have its hit point maximum reduced by half of the damage dealt. If this effect would reduce a creature’s maximum hit points to 0, it is slain instantly. This reduction can be reverted by a short or long rest or the spell lesser restoration or similar magic.
Elemental Empowerment. If the flan takes fire damage, its next weapon attack deals an additional 10 (3d6) fire damage. The flan can only gain this benefit once per round.
Fire Absorption. Whenever the flan takes fire damage, it takes no damage and instead regains a number of hit points equal to the amount of damage dealt.
ACTIONS
Multiattack. The flan makes two Pseudopod attacks
Psuedopod. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit. 6 (1d8 + 2) bludgeoning damage plus 10 (3d6) necrotic damage.
Flop. The flan jumps into the air and lands in an area of its choice within 10 feet. Any other creature in the area must succeed a DC 11 Dexterity saving throw or take 9 (2d8) bludgeoning damage plus 10 (3d6) necrotic damage. Whether or not the creature succeeds, it is pushed to an unoccupied space adjacent to the bavarois. A creature that fails this save by 5 or more is also knocked prone.
Melt (Recharge 6). If the flan is atop soil, gravel, porous stone, or a similar material, it temporarily melts into the ground then appears in an unoccupied space within 30 feet atop the same surface. This movement does not provoke opportunity attacks.
Bavarois
Medium Ooze (Daemon), Chaotic Evil
Armor Class 6
Hit Points 110 (20d8 + 20)
Speed 10 ft.
STR | DEX | CON | INT | WIS | CHA |
14 (+2) | 3 (-4) | 13 (+1) | 1 (-5) | 6 (-2) | 2 (-4) |
Damage Resistance bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities fire
Condition Immunities charmed, deafened, exhaustion, frightened, prone
Senses darkvision 60 ft., passive perception 8
Languages ——
Challenge 3 (700 XP) Proficiency Bonus +2
Amorphous. The flan can move through a space as narrow as 1 inch wide without squeezing.
Aversion to Sunlight. If the flan starts its turn while within a space of bright light, it has disadvantage on attack rolls, saving throws and skill checks. If it starts its turn while in sunlight, it must make a DC 15 Constitution saving throw at the start of each of its turns or have its Constitution score reduced by 1. If the flan’s Constitution score reaches 0 this way, it is destroyed. This reduction disappears after a short or long rest within an area of darkness.
Daemonic Attacks. Whenever the flan deals damage against another creature other than another daemon, that creature must succeed on a DC 11 Constitution or Charisma saving throw (creature’s choice) or have its hit point maximum reduced by half of the damage dealt. If this effect would reduce a creature’s maximum hit points to 0, it is slain instantly. This reduction can be reverted by a short or long rest or the spell lesser restoration or similar magic.
Elemental Empowerment. If the flan takes fire damage, its next weapon attack deals an additional 10 (3d6) fire damage. The flan can only gain this benefit once per round.
Fire Absorption. Whenever the flan takes fire damage, it takes no damage and instead regains a number of hit points equal to the amount of damage dealt.
ACTIONS
Multiattack. The flan makes two Pseudopod attacks
Psuedopod. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit. 6 (1d8 + 2) bludgeoning damage plus 10 (3d6) necrotic damage.
Flop. The flan jumps into the air and lands in an area of its choice within 10 feet. Any other creature in the area must succeed a DC 11 Dexterity saving throw or take 9 (2d8) bludgeoning damage plus 10 (3d6) necrotic damage. Whether or not the creature succeeds, it is pushed to an unoccupied space adjacent to the bavarois. A creature that fails this save by 5 or more is also knocked prone.
Melt (Recharge 6). If the flan is atop soil, gravel, porous stone, or a similar material, it temporarily melts into the ground then appears in an unoccupied space within 30 feet atop the same surface. This movement does not provoke opportunity attacks.
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