GreatestHonor
Explorer
A dual-wielding magitek trooper that received a total overhaul. Only a few hundred prototypes exist at present, however, as mass production of the top-of-the-line parts required for this unit proved too difficult to maintain.
Magitek Assassin
Medium Construct (Magitek), Unaligned
Armor Class 18 (Natural Armor)
Hit Points 95 (8d8 + 50)
Speed 30 ft.
Damage Resistance lightning; bludgeoning, piercing and slashing from nonmagical attacks that aren’t adamantine
Damage Immunities necrotic, poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses passive perception 11
Languages Understands Common but cannot speak
Challenge 8 (3,900 XP) Proficiency Bonus +3
Immutable Form. The magitek is immune to any spell or effect that would alter its form.
Magic Resistance. The magitek has advantage on saving throws against spells and magical effects.
Magic Weapons. The magitek’s weapons are magical.
Standing Leap. The magitek’s long jump is up to 15 feet, and its high jump is up to 10 feet, with or without a running start.
Unnatural Creation. The magitek’s creature type is considered both an abberation and a construct.
Volatile Construction. Whenever the magitek is reduced to 45 or fewer hit points, it must succeed on a DC 13 Constitution saving throw or detonate. If it slain instantly and detonates, all other creatures within 10 feet must succeed on a DC 15 Dexterity check, taking 21 (6d6) fire damage on a failed save, or half as much on a success. The magitek automatically fails this saving throw if it is reduced to 0 hit points or killed outright.
Sneak Attack (1/Turn). If the magitek has advantage on an attack roll with a melee weapon attack, it can deal an additional 21 (6d6) damage with that attack.
ACTIONS
Multiattack. The magitek makes three attacks, only one of which can be a Kick.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit. 8 (1d8 + 4) slashing damage.
Kick. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit. 10 (1d8 + 6) bludgeoning damage. If the target is a Medium-sized or smaller creature, it must succeed on a DC 17 Strength saving throw or be pushed back 5 feet. If a creature fails this saving throw by 5 or more, it is also knocked prone.
Magitek Assassin
Medium Construct (Magitek), Unaligned
Armor Class 18 (Natural Armor)
Hit Points 95 (8d8 + 50)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
18 (+4) | 18 (+4) | 20 (+5) | 3 (-4) | 12 (+1) | 1 (-5) |
Damage Resistance lightning; bludgeoning, piercing and slashing from nonmagical attacks that aren’t adamantine
Damage Immunities necrotic, poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses passive perception 11
Languages Understands Common but cannot speak
Challenge 8 (3,900 XP) Proficiency Bonus +3
Immutable Form. The magitek is immune to any spell or effect that would alter its form.
Magic Resistance. The magitek has advantage on saving throws against spells and magical effects.
Magic Weapons. The magitek’s weapons are magical.
Standing Leap. The magitek’s long jump is up to 15 feet, and its high jump is up to 10 feet, with or without a running start.
Unnatural Creation. The magitek’s creature type is considered both an abberation and a construct.
Volatile Construction. Whenever the magitek is reduced to 45 or fewer hit points, it must succeed on a DC 13 Constitution saving throw or detonate. If it slain instantly and detonates, all other creatures within 10 feet must succeed on a DC 15 Dexterity check, taking 21 (6d6) fire damage on a failed save, or half as much on a success. The magitek automatically fails this saving throw if it is reduced to 0 hit points or killed outright.
Sneak Attack (1/Turn). If the magitek has advantage on an attack roll with a melee weapon attack, it can deal an additional 21 (6d6) damage with that attack.
ACTIONS
Multiattack. The magitek makes three attacks, only one of which can be a Kick.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit. 8 (1d8 + 4) slashing damage.
Kick. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit. 10 (1d8 + 6) bludgeoning damage. If the target is a Medium-sized or smaller creature, it must succeed on a DC 17 Strength saving throw or be pushed back 5 feet. If a creature fails this saving throw by 5 or more, it is also knocked prone.
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