D&D 5E Final Fantasy XV for D&D

I recently realized that any of my CR calculations are off. I am unsure of how badly, but it affects most of the creatures since before September this year. As I recalculate these creatures, I will use it as an opportunity to update the format of these statblocks.

I should be back to creating new monsters before the end of next week.
 

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Hello, I was reading your project, and I have to say, it’s absolutely fantastic! The level of detail and creativity you’ve put into it is truly impressive. But I’m curious, when do you plan to work on the Chocobros? They and Ardyn are definitely the ones I’m most excited to see.
 

Hello, I was reading your project, and I have to say, it’s absolutely fantastic! The level of detail and creativity you’ve put into it is truly impressive. But I’m curious, when do you plan to work on the Chocobros? They and Ardyn are definitely the ones I’m most excited to see.
Hey! Thanks for the kind words, and I’m happy you’re enjoying it.

I plan to work on the early game versions of Noctis and the guys after I finish reformatting my current statblocks. Ardyn will be a while, likely coming out with the end-game versions of the guys, but I promise he wont disappoint.
 

Tri-Head Heart
Wondrous Item, Legendary (requires attunement)
Carved from the chest of the mighty Cerberus, this talisman imbues its wielder with enhanced vigor, and complete immunity to flame.

While attuned to and wearing this item, you gain the following benefits:
  • You gain immunity to fire damage. This immunity cannot be bypassed or ignored.
  • Your hit point maximum increases by 3 for every character level you have.
 
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Adamantite Bangle
Wondrous Item, Artifact (requires attunement)

Crafted from the remains of the titanic creature known as Adamantoise, this talisman grants unparalleled and overflowing vigor to its wielder.

While attuned to and wearing this item, you gain the following benefits:
  • Your Constitution score is increased to 30.
  • You gain 20 hit dice, increasing your maximum hit points as if you gained 20 character levels. The size of these hit dice is d20.
  • All hit dice you currently have become d20s.
  • You always gain the maximum possible value from hit dice. This applies both to your maximum hit points (including those already gained) and rolling hit dice for traits, abilities, and regaining hit points during a short or long rest.
 
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Prompto serves as part of the Crownsguard whose duty it is to watch over the crown prince, and the two of them are Inseparable friends. Prompto’s uses an upbeat demeanor to cheer up his comrades, and his skill with firearms to take down threats.

Prompto Argentum
Medium Humanoid, Neutral Good
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Armor Class 13 (Leather Armor)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
Initiative 12 (+2)
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STRDEXCONINTWISCHA
10 (+0)15 (+2)12 (+1)11 (+0)14 (+2)13 (+1)
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Saving Throws Dex +4
Skills Acrobatics +4, Animal Handling +4, Athletics +2, Perception +4
Senses passive Perception 14
Languages Common
Challenge 3 (700 XP) Proficiency Bonus +2
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Steady Aim. Prompto can add both his Dexterity and Wisdom modifiers to the attack rolls of his ranged weapon attacks and the saving throw DC of his Piercer action.

ACTIONS
Multiattack. Prompto makes two Revolver attacks.

Revolver (6/Rest). Ranged Weapon Attack: +6 to hit, range 40/120 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Piercer (1/Rest). Prompto expends one use of his Revolver attack, firing a bullet in a 5-foot wide, 120-foot line. Each creature in this area must succeed a DC 14 Dexterity saving throw, taking 15 (3d8 + 2) piercing damage and being Stunned until the start of their next turn on a failed save, or half as much damage and not being Stunned on a success.

BONUS ACTIONS
Reload. Prompto recharges one expended use of his Revolver attack.

REACTIONS
Quick Shot. When an ally Prompto can see within 120 feet makes a successful attack roll against another creature that he can also see, he can make one Revolver attack against the same target.
 
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Gladio is the eldest son of House Amicitia, a family sworn to protecting the royal family of Lucis. As an experienced martial artist and swordsman, Gladio serves as Noctis foremost protector against threats. His cool personality and knowledge of the outdoors make the group’s travel that much more bearable.

Gladiolus Amicitia
Medium Humanoid (Human), Neutral Good
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Armor Class 15 (see Unarmored Defense)
Hit Points 119 (14d8 + 56)
Speed 30 ft.
Initiative 14 (+4)
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STRDEXCONINTWISCHA
18 (+4)12 (+1)18 (+4)14 (+2)14 (+2)15 (+2)
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Saving Throws Str +7, Con +7
Skills Athletics +8, Intimidation +4, Nature +5, Persuasion +4, Survival +5
Senses passive Perception 12
Languages Common
Challenge 6 (2,300 XP) Proficiency Bonus +3
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Brutal Critical. On a critical hit, Gladio rolls the attack’s damage dice thee times rather than twice.

Brute. Gladio’s melee weapon attacks deal an additional 3 weapon damage on a successful hit (included in the attack).

Danger Sense. Gladio has Advantage on Dexterity saving throws against effects he can see, such a traps and spells. To gain this benefit, Gladio cannot be Blinded, Deafened, or Incapacitated.

Unarmored Defense. When not wearing armor, Gladio’s AC is equal to 10 + his Dexterity modifier + his Constitution modifier.

ACTIONS
Multiattack. Gladio makes two Greatsword attacks.

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit. 14 (2d6 + 7) slashing damage.

Tempest (1/Rest). Gladio slashes his greatsword, unleashes a blast of air in a 45-foot cone. Each creature in this area must succeed a DC 15 Dexterity saving throw, taking 21 (4d6 + 7) slashing damage and being knocked Prone on a failed save, or half as much damage and not being knocked Prone on a Success.

REACTIONS
King’s Shield. If a creature that Gladio can see makes an attack roll against or attempts to impose a harmful effect on Noctis, he can move up to half of his speed and make one Greatsword attack against the creature.
 

Undoubtedly the most serious and collected individual of the group, Ignis serves the crown prince as an advisor and close friend. He is in charge of the group’s nutrition, keeping them fit and able to fight, and often preparing the meals himself. In combat, he strategizes and reveals the weaknesses and strengths of their foes, increasing the group’s effectiveness.

Ignis Scientia
Medium Humanoid (Human), Lawful Good
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Armor Class 16 (Leather Armor, see Gourmet Cooking)
Hit Points 91 (14d8 + 28)
Speed 35 ft.
Initiative 16 (+6)
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STRDEXCONINTWISCHA
13 (+1)16 (+3)14 (+2)17 (+3)18 (+4)13 (+1)
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Saving Throws Dex +6, Wis +7
Skills Acrobatics +6, Arcana +6, History +6, Insight +7, Investigation +6, Nature +6, Perception +10, Religion +6
Senses passive Perception 20
Languages Common
Challenge 5 (1,800 XP) Proficiency Bonus +3
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Gourmet Cooking. After a long rest, Ignis can grant himself and up to four other creatures one of the following benefits until the end of their next long rest:
  • Each creature’s AC is increased by 2.
  • Each creature gains 45 temporary hit points.
  • Each creature increases one ability score by 3 (Ignis' choice).
The chosen effect is the same for all chosen creature's.

ACTIONS
Multiattack. Ignis uses his Heal action if available, then makes four Dagger attacks.

Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., or range 20/60, one target. Hit. 5 (1d4 + 3) piercing damage.

Heal (Recharge 6). Ignis chooses another creature with half or fewer hit points remaining that he can see within 45 feet. The target regains 13 (3d8) hit points.

BONUS ACTIONS
Elemental Imbuement (1/Rest, Requires Concentration). Ignis imbues his weapons with elemental energy for 1 minute. While concentrating, on a successful hit with his Dagger attack, Ignis deals an additional 7 (2d6) damage of a type of his choosing; cold, fire, or lightning.

Libra. Ignis chooses one hostile creature he can see within 45 feet. He reveals one damage vulnerability, resistance, or immunity that the creature has (Ignis’ choice). If nothing is revealed, he regains the use of his bonus action.
 
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The crown prince, 114th heir to the Lucian throne, and the prophesied one True King. Noctis is a young man, caught between the war of his own kingdom and the Niflhiem empire, and the future of this war resting on his shoulders.

Despite his royal upbringing, Noctis only treats his position as a responsibility (and sometimes burden) and not as a privilege, treating his companions and others as equals. Otherwise, he is a withdrawn but not unwelcoming individual, preferring to keep company with himself or those he trusts.

Noctis Lucis Caelum
Medium Humanoid (Human), Neutral Good
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Armor Class 13 (Leather Armor)
Hit Points 55 (10d8 + 10)
Speed 30 ft., fly 20 ft.
Initiative 12 (+2)
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STRDEXCONINTWISCHA
12 (+1)15 (+2)13 (+1)13 (+1)12 (+1)13 (+1)
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Saving Throws Dex +4, Cha +3
Skills Arcana +3, Perception +3, Stealth +4
Senses passive Perception 13
Languages Common
Challenge 4 (1,100 XP) Proficiency Bonus +2
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Limited Flight. If Noctis ends his turn midair, he begins to fall. On his turn, he can avoid taking damage from falling by using his Warp Strike bonus action.

Magic Resistance. Noctis has Advantage on saving throws against spells and magical effects.

Magic Weapons. Noctis’ weapon attacks are magical.

Special Equipment. Noctis wields an Engine Blade.

ACTIONS
Multiattack. Noctis makes two Engine Blade attacks.

Engine Blade. Melee Weapon Attack: +4 to hit, reach 5 ft., or range 20/60 ft., one target. Hit. 5 (1d6 + 2) slashing damage plus 3 (1d6) damage of a type of Noctis’ choosing; cold, fire, or lightning.
Hit or Miss. The weapon returns to Noctis’ hand.

Elemental Flask (1/Rest). Noctis throws a flask to a point he can see within 45 feet. Each creature within 20 feet of that point must succeed a DC 12 Dexterity saving throw, taking 28 (8d6) damage of a type of Noctis’ choosing; cold, fire, or lightning. On a successful save, a creature takes half as much damage.

BONUS ACTIONS
Warp Strike. After a successful ranged attack roll with his Engine Blade, Noctis can magically teleport to an unoccupied space adjacent to the attack’s target.

REACTIONS
Phase. If Noctis is targeted by an attack roll that he can see, he magically teleports to an unoccupied space within 5 feet, making the attack miss.
 
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Engine Blade
Weapon (Shortsword), Very Rare (requires attunement)

A gift from King to the crown prince Noctis for his 16th birthday. This weapon empowers its wielder both martially and mystically and absorbs elemental energy from slain foes.

While attuned to and wielding this sword, you gain the following benefits:
  • You gain a +1 bonus to attack and damage rolls made with this weapon.
  • You gain a +1 bonus to your spell attack roll and spell save DC.
  • On a successful attack roll with this weapon, you deal an additional 1d6 damage of a a type of your choosing of one of the following types; cold, fire, or lightning.
 
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